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  • A living world sandbox RPG

  • Fun and freedom of pen & paper RPG campaigns

  • Impact the state of the world with your gameplay actions

  • An interactive adventure story that is uniquely your own

  • Turn-based tactical combat

  • Coming to Kickstarter in mid-2019!

Living world:

The world you explore is alive, meaning that characters that inhabit this world go on with their daily lives and move around following a routine (from their workplace to their home, for example). They also own properties, have personalities, friends and enemies, likes and dislikes, appreciation towards you, allegiance to factions, perception of their surroundings, etc.

Sandbox:

Using actions common in RPGs (dialogue, combat, spells, abilities, stat checks, stealing, etc.) and less common ones (stealth, influence interface, etc.), you can interact, manipulate, and shape this world as you see fit. Our goal is to give you the freedom to live the adventure you want. No overarching pre-defined main story thread, you get to decide how you want to proceed.

Want to frame an NPC for theft or murder? Want to join a faction, become their leader, and destroy the other factions? Want to destroy the factions but scheme in a way that they never know you're responsible? Want to become a treasure hunter instead? Maybe the best solution is to blow everything up?

All of this is possible in our sandbox.

How?

With our systemic approach to narrative, tailored events will occur based on your previous actions. All crimes will result in law enforcement running an investigation and attempting to arrest the suspect. Any violent act committed against a faction will result in retaliation. Taking over someone's house will work fine until the previous owner's relatives or friends come to visit.

These are some examples of the ripple effect you can cause in this world. And how you deal with the ripple effect will determine what happens after.

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Project Witchstone
Platforms
Windows
Developer & Publisher
Spearhead Games
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Style
Genre
Role Playing
Theme
Fantasy
Players
Single Player
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Indie
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Twitter

Latest tweets from @witchstonegame, @spearheadmtl

RT @WitchstoneGame: What if you could recruit every city guard you can see to follow you into battle? In Witchstone, you can try. Have… T.co

Oct 6 2020 by spearheadmtl

What if you could recruit every city guard you can see to follow you into battle? In Witchstone, you can try. Have… T.co

Oct 6 2020 by witchstonegame

RT @WitchstoneGame: If you could ask one question about the art style behind Witchstone, what would it be? Might be asking for a Dev B… T.co

Sep 30 2020 by spearheadmtl

If you could ask one question about the art style behind Witchstone, what would it be? Might be asking for a Dev B… T.co

Sep 30 2020 by witchstonegame

RT @WitchstoneGame: Companions? Followers? What's the difference, and what does that mean for gameplay? You'll have to read the new De… T.co

Sep 25 2020 by spearheadmtl

Companions? Followers? What's the difference, and what does that mean for gameplay? You'll have to read the new De… T.co

Sep 25 2020 by witchstonegame

Another Kickstarter from our artist @CuteLootMinis?! You know it. Don't miss your chance to get some adorable Loot… T.co

Sep 22 2020 by spearheadmtl

The Dev blog for this month is likely going to focus on the world design of Witchstone, including what inspired the… T.co

Sep 3 2020 by witchstonegame

RT @WitchstoneGame: Another week, another adventure. We've been coding away, and working on the next Dev blog update. What's a future… T.co

Aug 28 2020 by spearheadmtl

Another week, another adventure. We've been coding away, and working on the next Dev blog update. What's a future… T.co

Aug 28 2020 by witchstonegame

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