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Project V (working title) is an upcoming adventure/management game set in the Viking Age. As an exiled Jarl you will have to provide for your people and brave the seas in search of booty and adventure!

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Sail

Your ship in Project V will be hugely important. You'll spend hours making sure it's shipshape, going on great voyages and hauling goods across the various locations on the map.

As such, it was important to nail everything that makes a ship a ship. Aside from the basic elements like the hull and decorative elements (which I'll get to), that meant the rigging, the sail and the ropes.

The ropes on the ship are generated at runtime and attached to two or more pre-defined anchor points. They follow the ship's movements and are affected by gravity. Basically what you'd expect from a rope. They also have several settings allowing for easy adjustments, such as stiffness, length, mass and gravity modifiers. Check out the following example:

The way the sail works is not dissimilar, but since it had to be an active surface that reacts to wind and provides visual feedback for damage and other effects, I opted for VM's advanced cloth physics solution. Just like the rope, it's anchored at several points. The sail itself is made up of physics-enabled particles that react to forces like wind and gravity. The physics resolver here runs on an integrated Job system compiled by Burst to maximize performance.

It will react to different weather conditions naturally, follow the ship's motions and even accumulate damage, as you can see in the following video:

Are you interested in the game? Join the community by engaging with us on our official discord, facebook and by following me on twitter!

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Project V Devlog #3 - Cel-Shaded Adventures

Project V Devlog #3 - Cel-Shaded Adventures

News

Learn all about Project V's vibrant new style!

Project V Devlog #2 - Landscapes & Locations

Project V Devlog #2 - Landscapes & Locations

News

While the game is primarily focused on the sea, land locations are still very important!

Project V Devlog #1 - Time & Seasons

Project V Devlog #1 - Time & Seasons

News

Project V has a pretty cool timekeeping system!

Comments
AKNightHawk
AKNightHawk

What game engine are ya using?

Reply Good karma Bad karma+1 vote
MBennettDev Creator
MBennettDev

Using Unity 2020.

Reply Good karma+1 vote
MBennettDev Creator
MBennettDev

This project is just getting started! Not two weeks-old yet. If you want to be part of the community, share your suggestions and engage with us feel free to use the forums on indie/mod db and join the official discord:

Discord.gg

Reply Good karma+3 votes
DoDoCat
DoDoCat

good work

Reply Good karma Bad karma+2 votes
MBennettDev Creator
MBennettDev

Thanks!

Reply Good karma+1 vote
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Project V
Platforms
Windows
Creator
MBennettDev
Engine
Unity
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Style
Genre
Adventure
Theme
Medieval
Players
Single Player
Project
Indie
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Latest tweets from @mbennett_dev

New ship incoming! All ready, just needs some colors. ⛵️😄 #madewithunity #Unity #unity3d @unity3d #gamedevT.co

4hours ago

Hey #PitchYaGame! Check out Project V (working title). An adventure/management game set in the Viking Age! As an e… T.co

Nov 24 2020

Break from #ProjectV today. Still ended up doing something cool! Hooked up a micro-controller to #unity and contro… T.co

Nov 21 2020

Timelapse showing off the new and improved weather & season system in Project V! Dynamic sun & moon positions, smoo… T.co

Nov 20 2020

Northern Skies in #ProjectV! Beautiful new weather systems incoming!😍 #madewithunity #Unity #unity3d @unity3dT.co

Nov 19 2020

After some tweaking the sail now properly interacts with the mast. No more clipping! ⛵️👍 #madewithunity #UnityT.co

Nov 19 2020

Project V Devlog #4 - Sails & Ropes - Project V Mbennettdev.itch.io #indiegames via @MBennett_Dev

Nov 19 2020

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