Underhell UE4 Project Unofficial fan project. Made with Unreal Engine 4.25 and C++ All Source Engine Assets are temporary placeholder assets, and will be and are being replaced. The same applies for sounds.
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Previously I had no AI Action to handle bashing down doors. This has been added, as well as the Door behavior being configurable per NPC. This means all Infected can try to bash down doors and all human characters will just open them (if they aren’t locked)