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Project Shrooms: Can you survive in a fungi overrun Earth? Will you join up with your friends or hunt other player like a lone predator? Oh, did we say that most of your actions will infect parts of your body with a mutation that you will need to control? We will reveal more details every once in a while, such as items that will be craftable, creatures, plants, etc... Our team will also make and release new gameplay videos and/or concept art that show what we are developing at the moment, so stay tuned!

Report RSS Shrooms July DevLog

Dev Log August 31 2014 It's the end of the month so it's time for our monthly DevLog! Filling in the Wiki : Crafting, Skill Tree, Animals and a couple more things! Main Character: Concept and Modeling Animal Design: Shroom Frog and Frog Burrows Concepts Crafting System: Designing the Experience and Method Skill Tree: Designing the players Progress Implementing: Inventory system and basic necessities simulation A sneak peak! Check the full DevLog!

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Dev Log August 31 2014


Implementing the inventory

Since the inventory is something better shown then told we have a video for you!We're experimenting with different styles for documenting our progress so please tell us what you think!

July Demo Build :
Shrooms July DevLog - Taking Inventory!

Filling in the Wiki

We decided to start building a comprehensive Wiki that we intend to make available when the game enter the Early Access stage!

There you will be able to find all the features that are included in the game and detailed information all the juicy things we will be implementing.

The Wiki is not ready yet and will be changed SEVERAL times before the EA stage and probably lots more after that so, we want to have a solid base before we make it available to everyone, but fear not, because it WILL be available!

Main Character

So we finally started making the character you will be playing in Shrooms World, and we decided to make it a Girl!

Since the beginning that we're going for something different and the character is no different, and well, girls deserve a chance for survival too!
We are going for a blend between realistic proportions and fantastic cartoony mood so we had a bit of tinkering to do!

Shrooms July DevLog

After several trial and error concepts, we eventually decided for a more “wild” type, because well... it's a survival game after all!

Shrooms July DevLog

The final model is finished but it's still missing the final textures, rigging and whatnot. She's also missing a kind of important thing, her name! We thought of either Jane or Eve, but what do you guys think? Do you prefer Jane, Eve or do you have a better name for her? Let us know!

Shrooms July DevLog

Shrooms July DevLog

Animal Design

Plants and Fungi are awesome, but a world would look empty if there were no wild life crawling around, so we are starting to focus a bit on the fauna on Shrooms!
We're starting with the toads so we knocked up some concepts of the Shroom Toad.

Shrooms July DevLog

In Shrooms all animals will live in their respective homes, for example, felines will have Dens, Birds will have Nests and Toads will have Burrows. Bellow are some of our concepts for the Toad Burrows!

Shrooms July DevLog

Next week we will continue the frogs!

Designing the Skill Tree

So, we started tackling the problem first on paper, then jumped to the double computer screen and when that failed well, you can see the picture bellow...

Shrooms July DevLog

And yes, that escalated quickly. The thing was that we wanted to give the most complete crafting experience to the players, while staying true to the world and foreign feeling of the world! And suddenly skills started crawling out of the wood work...

So we decided to start compressing and grouping skills, so a skill that allowed to you to make a gas mask, that used to be tier 5, meaning it needed at least 5 skills learned to unlock, it now a tier 3 skill. It's one of those times when Less is More!

So we ended up with three basic skills, that you can improve the quality by doing things related to those skills. Some skills, you can improve by crafting stuff, others by harvesting resources or other useful things, and some of them will even need you to fight and defeat animals in order to improve, but most of them will allow you to study something new in the world like a strange mushroom that you never knew what it was for, and studying is the key to learning new crafting recipes and pick a few “free” quality points!

After 8 ( technically 10) versions, we reached something that we're happy with, although it will probably change a couple more times! Bellow is the Version 8 of the Skill Tree.

Skill Tree Version 8

For a better image go to : Indiedb.com and click on view original!

The Crafting Experience

Most of the team loves crafting and survival games, and well, the CRAFTING part is paramount to the experience, because it will affect how you interact with the world and most the decisions that the player takes.

So we established a few guide rules :
The constructs and items made should feel natural – No machine guns made out of metal bars with an hammer.
Should be something that a survivor could learn –
No rocket-fueled ore furnaces
The Player should have input in the crafting - No pressing a button and puff!

A crafting system could work even without these rules, but in the old saying “ There are many like it, but this one is mine!”
There are many ways to do a crafting system, and this is the way we chose!

We will be implementing the crafting system in the coming months so please do try it when it comes out!
Bellow some of the prototypes and concepts that we made to help illustrate the thought process.

Thought Process for designing the Crafting

Shrooms July DevLog

The next image illustrates how the shelter should be build.
The player will first need to place the blueprint. When the blueprint is placed, only the initial materials will appear, meaning that the player must add the material in the correct sequence in order to finish the item. After all, when you build a home, you don't start with the roof!

(Please click and image to go to our image gallery and then click "view original" to view the animated .gif, since it does not work here! )
Shrooms July DevLog - Building .Gif

If you got here, either because you got bored of reading and skipped to the end, or because you got here legit, we have a sneak peak for you! We're not going to tell you anything about it so feel free to leave in the comments what you think it might be!

Shrooms July DevLog

We hope you liked this July's DevLog and please feel free to try the demo yourself!

If you have anything to ask or feedback to give, please never hesitate!


A big hug from the Shrooms team!


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Guest
Guest - - 689,432 comments

Been following your game for a while and really excited to see how things are progressing so well! But I don't think you really need to lower your game's image, your professionalism, and under estimate your audience's maturity by advertising "side-boob" as a selling feature of this update post. I love everything you guys have achieved so far, but really, as an adult and guy, I don't think there's any need to ask me to name a naked girl. I don't think you guys needed to stoop to link-baiting to get me to read your content.

Keep up the great work but could do without the obvious baiting for clicks.

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Irui Author
Irui - - 23 comments

Hello :) Thank you for believing in us and following our work! ( would love to see a name to thank :( )

I really think you're right! But please let me assure you that the point of the "side-boob" joke, was just that, a small joke! It was never a selling feature lol If you notice the frog and the girl in one of the images you will see that its really just a joke :D We don't even have a marketing guy :P ( Ye that can be bad but oh well, we will need to learn it too!)

So if we somehow offended and made you think something bad with that joke, let me apologize!

We hope to hear from you in the next updates!

Best Regards,
Pedro

Reply Good karma+3 votes
Guest
Guest - - 689,432 comments

I thought side boob was funny, nothing wrong with a little low brow humour.

Reply Good karma Bad karma+1 vote
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