Project RULE is
-independent roleplaying project;
-huge random open world;
-explortion;-mining;-crafting;
-oldschool-like roleplay system;
-dynamic NPC life-simulation;
-dynamic script and quests;
Hi, cyfieithydd is here!
Long time no seen, yes? Today i have only 2 news for you: bad one and good one. The bad one is: Project RULE exists no more. That was my very first experience in game-developing, i've learned much about c# and Unity. And it was very helpful by creating my next game for Android Distant Stars (more info about it is here.). That experience was very helpful and now you'll get the good news.
RULE isn't actually died out, but transformed into my new project - Kingdoms.
You can learn more about here:
All ideas, concepts, materials are still alive and they will be used in my new game. Hope that you'll be so enthusiastic and active in giving me inspiration for moving on. Thank you very much, see you in Kingdoms!
Cyfieithydd
Fresh news about RULE: some landscape generation improvement, trees generation.
Project RULE's last and fresh news: some inventory improvement, random landscape generation, first beta.
Fresh news about RULE: drag & drop inventory; building improvement.
PROJECT RULE BETA (v 0.059) last changes: -building system;
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I haven't heard much from this project in a while and was wondering if this was it for its journey? are you planning on uploading more content soon or did this project die out?
Maybe it's to soon to tell, but i like the Art Style as it is, looks smooth =)
Hope the project turns well
Great work! From one developer to another, no matter how difficult programming this becomes, never abort this! This looks amazing.
Thank you for such inspiriting words:)
(sorry - i've missed and pushed not "+" but "-" - my fault)
accually this is minecraft in 3d
1. Minecraft is already in 3D
2. No, this is not Minecraft.
MineCraft is already in 3D, idiot.
Saved and Bookmarked. I have very high hopes for this Game! Good Luck on your Creative Journey, Cyfie!
Thanks!
Please answer this. How did you get the blocks to spawn right on top of the terrain?
via script. Unity allows to get information about coordinates of pointed object (terrain) with Raycast function. And when you'll have cordinates WHERE you whant to set block, the rest is easy.