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Moldering began as a humble dorm room project and over its on and off development, has grown to something much bigger. The adventure begins on a strange unknown planet, after a balloon ride has gone awry. Full of lush ambient environments to explore, our player soon discovers that his problems are much bigger than fixing his ride home. Moldering is something that has been built from the ground up. It has and still is a learning experience as well as an ambitious project. There is a library of original music, interesting characters and an entire world mapped out to traverse and unearth.

Post news Report RSS Hello everyone!

An introduction into who we are and what we are doing...

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Hello everyone,

My name is Zach Zebrowski, with my partner in crime James Daniello, we will be bringing you updates via this website. (There is also a more readily updated development blog: see our homepage link, please)

It's been some time since we have expanded our media reach, so that's why we started an indie DB profile! Many things are coming in the future, and I hope everyone follows us on our path to completing the game.

This project was started some years ago as a dorm room project for James, joined him soon after assisting with art work and any other way I could. Eventually a small community grew around the game as it was slowly being developed. We hope to continue this game to the end but we are working in our spare time, with that said, the road has been a little rocky to get to where we are now. Fortunately, I have finished university recently, and James is due to finish quite soon. From then on, more time can be devoted to our little orange friend! Until then, stay tuned here or at our main site for updates.

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