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Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Post news Report RSS new sea water

New water - new shayder water = wave + transparant! New sea water created! Now the sea has its own character.

Posted by on

I started work on updating the sea.

In the last version of the sea was not static and big waves . Now I decided to write a shader , where there are waves and transparency .
I did it!
Waves , sea color , transparency level , all this can change and get dynamically change the state .

The sea can be affectionate , friendly . Or become a formidable storm .

The screenshots I demonstrate different-sized waves ( calm the storm ) and transparency . These small things lacking in the previous version .
I hope you will enjoy.
screenshots:
big wave

small wave

transparant depth

general view

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