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Game about sea war. One ship, two torpedoes and many enemies is this to you. Period presentation in the game - WW2 1940- 1944 years. The main figure in game is the submarine, a certain class, and the opponent the German military and partially merchant marine fleet appears. The player should heat cargo vessels, to leave from the military ships, to disappear from ubiquitous air reconnaissance, to avoid anti-submarine systems and much, many other. In spite of the fact that actions are planned generally guerrilla, it is supposed that it isn't necessary to miss. In difference from known Silent Hunter, the player shouldn't squeeze time as soon as possible to reach a patrol square, it is connected to that actions are planned by more dynamic, and the active. With impunity nobody will allow to plow a water smooth surface in a surfaced state to the player. The player with enviable periodicity will change a role from the hunter to a game and back.

Post news Report RSS Auto-calculation attack

I managed to make automatic calculation of an angle of attack. At first it was manual calculation on the calculator, but now it is full automatic calculation for inquiry. Result - a direct hit at distance from above 1200м.

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I made torpedo triangle calculation. I completed periscope grid and checked calculations.
After manual calculation, i added automatic calculation. Near periscope appeared 2 new elements: help and auto-calculation.

auto-calculation

The panel of the help shows how to make manual calculation on the calculator.

auto-calculation

panel auto-calculation have 2 buttons, and some lines of the text.

auto-calculation

1 buttons - calculation of parameters of the purpose.
2 buttons - calculation of attack angle.I checked auto-calculation - it works!
I destroy target at distance over 1500M!

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FuriousChad
FuriousChad - - 33 comments

Hey Bedndarc, it's Chad from SUBSIM. Good to see you add Project "LODKA" here!

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bedndarc Author
bedndarc - - 33 comments

Hi Chad! I here for a long time)

Reply Good karma+2 votes
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