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Labyrinth is a 3D first person puzzle / exploration game being developed for PC`s. using UDK (Unreal Development Kit). The game, as the project title pertains to, will be set in a vast maze complex using Victorian walled garden with neo classical influenced aesthetics. The maze will have different themed zones using other aesthetic influences from that era. Although I have not developed any sort of story or any actual gameplay mechanic the game will be about the player trying to find their way out of the maze, and as the player moves through the maze trying to find the way out they will encounter areas that contain puzzles or clues that are needed to be solved in order to unlock other areas of the maze. A story will eventually surround that gameplay mechanic and the puzzles and clues will be relevant to the story. The player will also get the opportunity to have different outcomes to the story depending on which route they have taken through the Labyrinth.

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Description

Flyby in the udk editor of small scale maze with early concept design work

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