Project jack is an upcoming 2D action platformer.
This week we bring you a closer look at our playable character's animations.
devlog #13 - main character animations
This week we bring you the animations of our hardest enemy type.
devlog #12 - hard enemy animations
This week we bring you a closer look at the animations of another one of our enemies!
devlog #11 - medium enemy animations
This week we bring you the idle, attack and death animation of our easiest enemy type.
devlog #10 - easy enemy animations
This week we bring you an update on our different types of enemies.
devlog #09 - enemies' concept art
This week we bring you a closer look at our game's User Iterface and main screens.
devlog #08 - user interface
This week we bring you some studies on the logo of our game as well as the desktop Icon and the final model sheet of our playable character.
devlog #07 - logo, icon and finalized character
This week we bring you further developed concept art for our environment and the elements that compose it.
devlog #06 - further environment and prop studies
This week we bring you the first walking animation test for our character (using only concept art) as well as the initial concepts for our enemies.
devlog #05 - walking animation test and enemies
This week we bring you some concept art for our character and some initial ideas for our platforms.
devlog #04 - platforms and character concept art
This week we bring you an update on how our moving platforms are being implemented.
devlog #03 - progress in moving platforms
This time around we bring you a bit more progress both on the Art and Programming side of things.
devlog #02 - first environment studies and moving platforms
First article about our current project, currently known as Project Jack.
devlog #01 - introducing project jack
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