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Project jack is an upcoming 2D action platformer.

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Hello everyone!

Over the last few weeks we showed you our enemy types and their respective animations, so it is now time to show the animations of the character you'll be playing while taking them down!

Our main goal with the playable character was to make use of the fact that he is a Jack-In-The-Box and incorporate that onto the way he moves and behaves as much as we could. One example, as you will see below, is that when he is defeated he falls into his box before it closes and traps him inside of it once again (in the game's lore the playable character had been locked inside of his own box for years).

Without further ado, here are the animations:

Idle Animation:


Walking Animation:


Attack Animation:


Dodge Animation:

Down:


Up:


Getting Hit Animation:


Death Animation:


Thank your for reading this week's post! We hope you enjoyed taking a closer look at our game's animations in the last few weeks!

Look forward to further updates coming very soon!

Devlog #12 - Hard Enemy Animations

Devlog #12 - Hard Enemy Animations

News

This week we bring you the animations of our hardest enemy type.

Devlog #11 - Medium Enemy Animations

Devlog #11 - Medium Enemy Animations

News

This week we bring you a closer look at the animations of another one of our enemies!

Devlog #10 - Easy Enemy Animations

Devlog #10 - Easy Enemy Animations

News

This week we bring you the idle, attack and death animation of our easiest enemy type.

Devlog #09 - Enemies' Concept Art

Devlog #09 - Enemies' Concept Art

News

This week we bring you an update on our different types of enemies.

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