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This fast-paced platforming shoot-em-up follows a bandit as he attempts the greatest train heist of all time! Developed in Unity.

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Laying the Tracks!

News

After a rigorous Fall Quarter for just about all of us, Ursa Major Games is proud to announce its latest release of Project HYPETRAIN, the Alpha Update!

Now your first question might be, why didn’t they just call it the Beta? Trust me, we would if we could. However, a beta build implies that most all content is in the game, ready to be playtested and critiqued one last time before release. Instead, this build lays down all the game’s core features. While they may not be in their prettiest form quite yet, they exist and function (mostly) as intended. As a result, most of our work will be content-related rather than system-related from here on out.

With that being said, I invite you to check out the what’s new in the Alpha Update. For starters, we’ve added a few cars to help guide the player through the game’s controls, along with a sweet shop car where you can spend that hard-earned loot! (Kind of an oxymoron, I know.) On top of that, we’ve revisited the art in a few places, added pretty particles effects, and even implemented a whole new HYPE system (Patent Pending). As you kill enemies, your HYPE gauge fills up. Once full, unleash the HYPE with an off-the-wall firing method and reign terror down on those sheriffs and bellhops!

On behalf of the team, I’d like to thank all of those who have supported us, and we hope you get a chance to enjoy and check out what’s new and improved in this build. While we may be releasing it a few days later than projected, I think you’ll find that we...

“spared no expense”.

-Hayden Platt

PS: Clear 10 cars without dying and you just might get the reference!

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Project HYPETRAIN Alpha (Mac)

Project HYPETRAIN Alpha (Mac)

Demo

This fast-paced platforming shoot-em-up follows a bandit as he attempts the greatest train heist of all time! Developed in Unity.

Project HYPETRAIN Alpha (Windows)

Project HYPETRAIN Alpha (Windows)

Demo

This fast-paced platforming shoot-em-up follows a bandit as he attempts the greatest train heist of all time! Developed in Unity.

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Latest posts from @ursamajorgames

Thank you for following, and we'll be sure to inform you all once the train starts up again! #thetrainnevertrulystops #indiedev

Jan 31 2016

With several members thoroughly engaged in senior game projects and other endeavors, we will be putting the development on hold temporarily.

Jan 31 2016

RT @SamAguera: Just spent like 12 hours adding some kickass features to HypeTrain with @BrandonJarvinen. Hint: 🐕🐕🐕 (@UrsaMajorGames)

Jun 10 2015

iteration is key to a great game, and we try to embrace it all the time. Check out these mocks of our main character! T.co

May 11 2015

how's our new Sound Designer digging Ursa Major? Find out in his first blog post over on our website! Ursamajorgames.com

Apr 27 2015

RT @SamAguera: Randomly colored horses on deck! @UrsaMajorGames #HYPETRAIN T.co

Apr 27 2015

#HYPE

Apr 10 2015

we're proud to welcome aboard our newest member and Sound Designer @fartfartnotpoop! Prepare your ears for his amazing tracks in the Beta!

Apr 10 2015

RT @hayden_platt: HypeMode currently being implemented into #ProjectHYPETRAIN over here at @UrsaMajorGames. Please get HYPED if you know what's good for you.

Nov 15 2014

tons of progress being made, maybe we should share it with the world... #alphaupdate? #getHYPE #thismonth

Nov 2 2014