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Project Hades is a vehicular-based real time strategy game aimed at giving the player an array of vehicle and weapon combinations to help them achieve victory in each mission through various strategic options.
I have spent some time recently adding in basic collision avoidance and targetting AI for the enemies in Hades. At this stage the AI will move or 'dodge' the player if the player moves too close to them, and they can navigate basic objects such as walls and landscape.