A mission to the Gliese 581 system has confirmed the existence of six planets. As the probe approached the most earth like one, a single transmission was received. When a follow-up was sent two years later, there was no further recorded transmissions. Scientists believe that they have finally deciphered the initial transmission - an invitation to explore the planet and learn about it's fate. Because of the expense and difficulty of creating warps to send probes to other star systems, a small ship was sent with enough gear to allow five more probes to be built in orbit around the planet. Using tachyonic quantum links, you are able to send down a probe, and explore an area of the planet. As you explore you find floating talismans that provide a segment of another document, and you must find all the talismans in one area to know where to explore next. What happened to the people of this planet? What secrets will they share? Can you find the answer?
Another milestone has been reached for the Project Gliese game. A web playable beta version has just been posted at Naweg.itch.io. Requires the use of the Unity Web Player.
As described at the game's web page here on IndieDB - Indiedb.com - Project Gliese is a Puzzle/Exploration game designed to let you explore several levels of a once-inhabited world.
Have fun exploring the three levels (and playable intro level), and be sure to leave your feedback for the developer!
Project Gliese, a Unity 3D game for desktop and Android, has just had a Web-playable "Alpha Alpha" release
Project Gliese, a game similar to Flower and Journey, is now on Kickstarter.
Have now posted a very rough, but somewhat playable, alpha version of Project Gliese - Nawegr.blogspot.com
I was quite happy to see that Project Gliese was featured on "Spotlight Sunday" on the Indy Game Blog "ladyWASD". Article link is:
Ladywasd.com
Have just posted a short video showing the first talisman on the first level being captured. This also shows the first "bloom" from the capture. No soundtrack so you can hear my narration, but in actual play there would be some background music and a nice little trill when you make the capture. In each level there are multiple groups of talismen to be collected, and each group has it's own unique look as well as it's own unique bloom. It takes all the talismen for a level to be able to decode that level's message.
Have a theme picked and the first "incidental" music for the first level. Please check them out and let me know what you think.
Theme Music:
Soundcloud.com
Level 1 ambient music:
Soundcloud.com
More music and more on the game coming up!
I like what I've seen so far (not too much to see though haha). If you ever need a tester or someone to do a some let's plays to build some hype before launch (further down the development pipeline I mean) feel free to hit me up!
this seems like it has the potential to be a solid, focused exploration game, and I'd love to give it a try.
Will certainly keep it in mind. I'm anxious to get to a point where folks can play at least part of it myself!