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An overdose of reality can have dire consequences… Descend down the rabbit hole and embrace your Downfall in a trippy, brutal and stylized adventure. Take your daily prescribed pills and self-medicate wisely, to give yourself an edge in combat.

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A quick explanation on how the combo system works in Project Downfall.

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Hello again fellow IndieDb'ians,

Sharing another feature-mechanic explanation clip from Project Downfall. This time it's the combo system and the basics around it.

It's pretty basic: String 2 kills quick enough succession to activate the combo meter. Racking up kill before the combo gauge runs out will continously multiply the score of additional kills. Mix it up a notch to gain style bonuses as well, be it a headshot, environmental kill, brutality kill, nutshot...the usual;)

This will be expanded further after the Early Access release with new fun ways of disposing of the bad guys.

And as a belated New Year greeting throwing in an artwork I recently made for the Game.

V2 small WIP 2defghi alternate 2

Thanks for tuning in!

Till the next one!

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Project DownFall
Platforms
Windows, XONE, Switch
Developer & Publisher
MGP Studios
Engine
Unity
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