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About

Project Boxing is a boxing simulation game.

It's a fighting game where you take the role of a boxer. You are able to throw flurries of punches and dodge, weave and guard yourself against your opponent.

It's a project I've been working on for a while now, and being a big fan of boxing - I'm determined to make it the best boxing game out there.

I do boxing training in real life, and get advice from real boxers/trainers on technique. I've been attempting to translate this into the gameplay.

Gameplay

Full fledged boxing simulation game!

  • Different punch types: Jabs, straights, hooks and uppercuts.
  • Blocking system: React to the opponents punches with positional blocking.
  • Dodging system: Weave, dodge and counter your opponents throws with a manually controlled dodging system!
  • Physics: Behind all the animations is a physics system. Leading to realistic mechanics, such as the damage of a punch is dependent on the physical velocity.
  • Reactive AI: The AI will learn from your play and try to counter it. Different personalities will also take a role in how you opponent fights (aggressive, conservative).

Career mode!

  • Join an offline career mode simulating the lifestyle of a professional boxer.
  • Customize your boxer (facial appearance, body proportions, hair style..).
  • Buy different gear.
  • Train your boxer in different areas.
  • Sign contracts against bigger boxers.
  • Progress through the rankings to eventually be named champion.
  • Fully simulated boxing world: Other boxers will train, fight each other and have rivalries.

Two player mode!

  • Plug in another controller and play against each other.

Scope

Depending on how the game goes, I may add multiplayer and also hire voice actors to do live commentary over the boxing match.

The game is in it's early stages at the moment, the core boxing match mechanics are there but a lot more polish is needed.

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Project Boxing Dev Log

News

pb

Hello all! Sorry been a little while since the last post, it's been hard to find the time. I thought I'd give a quick update things which have been worked on:

  • Positional blocking system, arms will move according to stop jabs and hooks to the head and body.

  • Improved boxer models, now more customizable in terms of facial features and muscle definition.

  • Improved the foot movement system, boxer moves a lot more realistically.

  • Improved the lighting and added volumetric capability.

  • Boxers will lean into their punches now depending on their distance from each other.


The features being worked on at the moment include knockouts, cinematic ring entrance, boxer customization, visual damage (cuts, etc) and much more.

If you have any ideas or features you would like to see, hola at me

Comments  (0 - 10 of 58)
gridmaniac
gridmaniac

Guys, I'm making a similar game, it’s already in Steam. Ultimate MMA.

Reply Good karma Bad karma+1 vote
Guest
Guest

do a go fundme page on your boxing game

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Guest
Guest

Are you still working on this project? No rush though

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Brenton708
Brenton708

This game looks AMAZING! When will you release it because i'm playing it ASAP.

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tanbern67
tanbern67

Are you still working on this project? I hope so, i cant wait for this to come out. This might be one of the best boxing games available for pc..

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Guest
Guest

Please make this game

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Fomnus
Fomnus

Any new updates on this game?

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Guest
Guest

hello is this game already playable ?

early Access or something ?

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Guest
Guest

When is it coming? this August?

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Fomnus
Fomnus

Any new updates for this?

Reply Good karma Bad karma+2 votes
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Latest tweets from @theepilith

RT @bradpixeldev: #indiedev #gamedev #boxing #madewithunity Trying to get some ragdoll knockdowns working, but it seems a bit.. boun… T.co

Jun 7 2018

RT @bradpixeldev: New Devlog for project boxing. Youtu.be

Jun 4 2018

RT @bradpixeldev: #projectboxing #boxing #gamedev #indiedev #unity3d Been working on a lot more gameplay recently (I think that's the… T.co

Jun 3 2018

RT @bradpixeldev: #projectboxing #boxing #gamedev #indiedev Still developing.. working with some camera settings and getting some int… T.co

May 29 2018

RT @bradpixeldev: #projectboxing #indiedev #gamedev #gamedevelopment #boxing @SimBoxing Added referee, audience reactions, improved… T.co

May 19 2018

RT @bradpixeldev: #projectboxing #gamedev @SimBoxing #indiedev Just having a bit of fun here. I've added body punches, health bars an… T.co

May 15 2018

RT @bradpixeldev: #ProjectBoxing #gamedev #indiedev @SimBoxing #Boxing Been working on better, more realistic movement and adding new… T.co

May 7 2018

RT @bradpixeldev: New devlog video for youtube. Youtu.be

May 7 2018

#unity3d #gamedev @Boxing_Sim Doing some testing on the movement system in the simple scene. T.co

Apr 17 2018