Descent-like 6DoF tunnel flying. Updated visuals and levels, added enemies and more.
Project Ascent v0.1.3
Enemy spawner
Starts spawning enemies when player comes into LoS
Has a cap on how many enemies can be spawned at a time
Spawning stops either when destroyed or on some other condition.
Hidden rooms
Added a bunch of hidden rooms/paths to levels. They are accessed through doors which are possible to see on walls if you look closely. Also bumping into the doors opens them.
Tile setups adjusted
Red corridor
Red room
Blue corridor
Blue room
Yellow room
White room ceiling adjusted
Pickups
Visuals for several pickups updated to make them more distinct
UI
Player health bar is now more visible
The health for last damaged enemy is now displayed on UI
Map
Level 1 & 2 boss rooms now have a reactor to destroy and some enemy spawners.
Level 3 layout updated significantly
Added a bunch of hidden rooms in levels
Added start location model (some kind of drone creator thing) and adjusted all start locations.
Weapons
New: Ricochet Laser: Fire lasers which ricochet from walls
New weapon type - AoE detonation, which does a spherical explosion from a given point. Used by a new enemy who likes to get close.
Controls
Default movement keys changed: Space = up, left c Roll is Q and E
The player ship automatic roll changed so up direction is corrected to the nearest X, Y or Z axis, instead of always rolling so that up is up.
Enemy AI
Adjusted how enemies prefer to distance themselves from the player.