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The PRIVATEER is inspired by classic sailship RPGs. The game is about adventurism, freedom, furious wind in sails, creak of sailship outfit and the Carribeans. Ahoy, pirates! In the game there is a conditionally-opened world and three game modes: land-based, nautical and a global map. The world consists of numerous islands of the Caribbean archipelago you can move within freely. You are to meet there small detailed locations with forts, settlements and jungles, short but exciting quests, non-linear dialogues, breath-taking secrets and treasure hunt, simple climb system, fencing, voodoo, Maya legends, local superstitions and beliefs - all that stirred up old feelings and inspired pirates of the 17th century. The PRIVATEER is not about magic or absolute evil, and the main hero is not a regular the chosen one. Thirst for blood, greed of gold, adventures or power, fight for freedom or loftiness and sacrifice - what choice will you make, Captain?

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Crew, belay casks with rum! Today I'm telling you how not to lose your way in jungles, how to see you've opened a new land or how to check if your stamina stock has almost run out.

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Crew, belay casks with rum!
Today I'm telling you how not to lose your way in jungles, how to see you've opened a new land or how to check if your stamina stock has almost run out.
Look, this is a mini-map, there you'll find your health bar, and this is an opened land name.
Nevertheless, it should be mentioned that all these things are so-called "work in progress", the interface is being finalized and improved.
Ian Corvin, thank you for helping with a new UI development and with useful advising! We welcome you in the PRIVATEER team!

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