• Register

This game is in development and needs feedback!

Let us know your opnion! Anything is welcome to improve it!

Game Jolt Page

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

How it's made

News 3 comments

Hello Guys!

Here’s a room that I have been developing for Prisoner Tambo.



The only tools I need are Unity3d and MS Paint.

First, I need to plan the schema. See this image below:

Schema Example
4f 3


This is a room with two floors and the same proportion and space that I have in the 3d world. This schema shows me what I need to do in Unity, which really helps speed up the level design.

Properly planning a schema is necessary for a fun and challenging room.

After that, I need to create this in Unity. I have already done the floor scene, this will be just an additional room. As you can see, the first room is done:

First Room Scene
unity1


I like to see the room from above, this is the easiest way to start the level design.

Keep in mind when you have two floors in the same room, it can be really hard to have an idea of all that you need from above.

View from above
unity2


After that, I like to add walls to see the room limits.

The schema will be really important and if you notice that it is wrong, now is the time to change it.

When the empty room is completed, now it's time to start adding assets.

Room Assets
unity3


With everything properly placed, I need to configure the scripts of these assets. These scripts were made in such a way that level design would be easier.

In this room, these are the parameters to configure:

  • Terminal: commands, objects and Id.
  • Teleport pads: input and output.
  • Portal pads: input, output and camera output.

Parameters
unity4


I make sure the object names have a logical relation to their purpose.

I first write the object name, then the number of the room, and finally, the order of the object with letters.

Examples: "Terminal3a", "Ball2b"

Name logic
unity5


Now the level should be done!

But keep in mind that a cycle of testing and bugfixing is still necessary.

I hope you guys enjoy this outline of my process.

Don't forget to follow me on Twitter and download the Prisoner Tambo Demo.

See ya!

Twitter
Web Site

Prisoner Tambo


Demo Update

Demo Update

News

We're proud to give you a new Demo! This is the version 0.3.1. We hope you enjoy it!

Add file RSS Files
Prisoner Tambo

Prisoner Tambo

Demo

This a Demo version. It is the build 0.4.0 and has four levels. Please drop a line about what do you think of this game!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @marksys

RT @acessodigi: #NaMídia📣 | Nosso CEO acabou de voltar da China e compartilhou o que podemos aprender com este país que já produz mais unic…

Oct 28 2019

And try my new game too, Xoiz - get your path to different ends. Play.google.com T.co

Feb 28 2019

Hi guys, I've updated Mynerace! Best kart game. Play.google.com T.co

Feb 28 2019

RT @HQHQGames: Awesome background update for Codename: #Marshmallow #screenshotsaturday @indiegamemag #indieDev #gameart T.co

Oct 18 2015

RT @OgrePixel: Hey #IndieDevHour today I want to show some #Warcher Defenders screenshots, hope you like it =) #gameDev #pixelArt T.co

Oct 14 2015

RT @tigrelily__: Ready for your weekly dose of S'Mores?? Weekly devlog for HQHQGames is up! Hqhqgames.com Go check it out!! #gamed

Oct 14 2015

RT @HQHQGames: Dev blog post for @HQHQGames is up! Want to know how to "Make a S'More"? Get a preview of our game here! T.co #indiedev

Oct 6 2015

Check out this Prisoner Tambo update Goo.gl and please vote for us! #indiedev #prisonertambo T.co

Oct 6 2015

RT @gamxin_bns: A Tool to Take Your Games to (Youtubers &Twitch Streamers) Easy&Effective Gamxin.com #gamedev #indiedev http:/…

Oct 6 2015