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A Collectable Card Game based in the Portas Aurora Universe. Players become Fleet Engagement Technicians, managing the stability of their assigned flagship's gateway while coordinating deployed units to clear battlefields of enemy commanders.

Post feature Report RSS Game Mechanic Terms Explained

The current list of Card Mechanics are Explained. There will be a Quick Look help feature in game as well. *Names and Descriptions may change.

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Active Defense: At the end of your turn repair 1 durability of this unit.
Auxiliary Power: Adds extra damage to Maneuvers that deal damage.
Charge: Can Attack on First Turn Deployed (Looking for a different Name).
Disable: Prevents Ship from Attacking or Defending for 1 turn.
First Strike: When this unit attacks its damage is appealed first. If the target is destroyed this unit does not receive targets damage.
Hardened: Ignores 1 damage.
Immobile: Unit can not move.
Indirect Fire: Unit ignores Battleline order when attacking.
Intercept: Forces Enemy Units to attack this unit.
Jamming: Removes all effects on Target unit.
Jump(x): Can move to location within range.
Maintenance(X): X is the amount of resource this is reserved for this unit and can't be spent on anything else.
Nimble: Ship has 1 movement action.
Rapid Fire: Attack Twice
Ranged(x): Can Attack without being adjacent.
Pierce: Damage above target defense is applied to units behind it.
Pursuit: Follows the movement of the enemy unit forward of it.
Scout: Can be deployed in either your Battleline.
Stealth: Untargetable until attacks.

Deployment: Action that occurs upon the unit entering battlefield.
Final Order: Action that occurs upon the death of the unit.
Pair of Cards

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