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Polygures is based on the works of Russian mathematician Alexander Iglitsky, who in 1996 invented his "universal theory of tetris". Outrageous as this claim may be, some tetris modifications proposed by him were not implemented till now - when I, Ilya Chentsov, contacted him and proposed it. So, 16 years later, the theory meets practice. - Never-before-seen variations of the falling block game - in abundance, and with a perspective of creating more. - Laconic but original visuals. - Retro game written by a real old man, as opposed to youngsters who are just too lazy to do some good art. - A game with a theory behind it.

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This trailer, recorded late at night, shows more falling block variations. I also describe why Polygures is cool (because it's hard!).


Featured here are square-based Amebis, Yakoris, Hvatis, half-square Uglis, also triagonal and hexagonal variations.

The theory behind Polygures is unveiled in English!

The theory behind Polygures is unveiled in English!

News

Alexander Iglitsky's 1996 article that started it all is now available in English!

First public demo of Polygures is online!

First public demo of Polygures is online!

News

Yakoris is only one variation of many that Polygures delivers. It uses irregular square-based grid for astonishing effect.

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Yakoris - Polygures Demo

Yakoris - Polygures Demo

Demo

Just one tetris variation of many that constitute Polygures. Uses non-regular square-based grid for surprising effect.

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