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The aim of Pokemon S.T.A.R. is to recreate Pokemon as a fast paced, action RPG. In order for fans of the series to have an easier time with the game, many systems for the mainline series will be re-imagined with utmost care in an Action RPG fashion.

Post news Report RSS Pokémon S.T.A.R. Version 1.2.05 released

Boss Mode, two new Pokémon, AI improvements, and a host of other things! Downloadable version available now as well.

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Change Log 1.2.05

-Additions:
-New Pokémon: Machop
-New Pokémon: Bellsprout

Changes:
-AI now uses "Water Sport" and "Mud Sport" more
intelligently

Bug Fixes:
-Bulbasaur was a boss PKMN, but he shouldn't have been.

Change Log 1.2.04

-Additions:
-New Mode: Boss Battle Mode
-New Boss: Onix
-New Moves: Rock Polish, Curse, Yawn, Sonic Boom, Disable, Harden, Bind, Rage
-PokeDex Entries for Machop, Bellsprout, Tentacool, Geodude, Ponyta, Slowpoke, Onix

Changes:
-Astonish now is a lot faster and should be easier to use.
-There is now an indicator for Critical Hits.
-Critical Hits are now calculated like they are in the games (ignores the target's DEF buffs)
-Super Frames now put user in invincible state after being used.
-Graphic effects such as Poison or Wrap now scale to the size of the inflicted.
-Steel no longer resists Dark and Ghost (Gen VI standard)

Bug Fixes:
-Fixed Abra's hurt animation
-Agility had the wrong MoveDex entry
-A bug in the coding would attempt to Infatuate twice whenever Attract was used.
-Being hit multiple times by the same move due to Super Frames should be fixed.
-Thunder Fang was a Fire-Type move
-Rock-Type Pokémon have their Special Defense raised only by 50% in a Sandstorm. This was accidentally 100% in previous version.

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