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Your favourite monster catching and battling game takes a dark turn through this edition of Pokémon.

Post news Report RSS [PKMTHRW] Ledges

Ledges have been properly coded, allowing players to hop over from one side but not the other.

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Hey lot!

After a gruelling seven hours spent on coding the ledges in Pokemon, I've finally finished and I'm bloody glad. So far, the map itself is coming along nicely and with the completion of these ledges, it only really leaves grass and water animations, object depths and mapping out the rest of the cities to be completed as room transitioning and collisions are already coded.

Using the test map (hence the lack of graphics), I've successfully set up a function that allows the player to hop over the wall from one side whilst being blocked off from the other, this also includes the sides. The animation of landing and the shadow have also been added.

- yellowsubmarine

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