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When penguins leave Antartica in search for fish out in the sea, they sail aboard the S.S. Ushuaia. Aboard the ship, lives a blue penguin called “Pichi”, who is the most adorable penguin in the south pole. One day, the penguins were fishing in the Atlantic Ocean when suddenly…

BOOM!


S.S. Ushuaia is under attack! Nanuk the Bear, the pirate from the north pole has taken the ship, kidnapped the crew, and stole their fish… Poor penguins! After the attack, the only penguin that was able to escape, was Pichi, the little blue penguin.


Pichi, you are the only one with the courage to save them all!!



Pocket Penguin is a platform videogame that tries to emulate the feeling of the old school games, mainly the Gameboy style. This kind of aesthetic is different from the NES style, because the graphics are limited to 4 colors and the music is reduced to 4 channels.

Although this is an original game, the main inspiration to develop it was the Kirby series and Bomberman series. You will see when you play the demo!

To simulate the style, this game uses a simple phrase to guide the mechanics of the game. “Use bombs to attack. Use bombs to jump”

This means that the core gameplay is based in two buttons, each one represents one action:

gameboy


- Altough there are common enemies, you will have to time your attacks in order to defeat them.

- Original pixel art

- Original music that comes from the Gameboy sound chip!

- Two modes of moving Pichi:

1. Ground (as a standard platform game)

2. Water (Have you ever seen how the penguins swim?)

- Minigames!

- A lot of levels, which you can explore whenever you want to discover all of their secrets solving puzzles. As spoken previously, this game is inspired by Kirby, this means that the world is arranged in this order:


Peaceful Plains

Old Desert

Lavender Ocean

Autumn Forest

Risky Ice



STAY TUNED FOR MORE!

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Mexico City, December 14, 2017.- Today, the award ceremony for the third edition of the National MX Videogame Contest organized by The Entertainment Software Association (ESA) was held, which brought together creators, entrepreneurs and students, as well as young people with ideas to produce new products in the videogame sector in Mexico.

This edition included the registration of (113) projects in the category of "Professional Developers", in the category of "University students" with (177) and in Junior Creatives with (119), a total of (409) of submitted proposals , being the winners:



Professional developers


Best game of the contest: MULAKA de Lienzo

Best game for mobile application: BAIKOH from Mum NotProud

Best game for console or PC: DMD MARS MISSION from Focka Games

Featured Mobile App: DEUS CULT of 1 Simple Game

Graphic Art: KIM THE AVENGER COW of We the Force Studios

Music and sound: REalM: WALK OF SOUL by Authentic Illusions

Game and narrative design: PATOBOX by Bromio

Double Game Design and Narrative: RANDALL by We The Force Studios

Cultural game: MULAKA de Lienzo

Technological innovation: INTERDIMENSIONAL PEST CONTROL of Cosmogonia

Double technological innovation: GUNSLINGER by Soft n Stuff


Amateur Developers


Best game for console or PC: POCKET PENGUIN by Amor Cortés Elizondo

Best game for mobile application: EL PUERCOLIBRI by Manuel Eduardo Moreno García

Graphic art: RACE TO THE CENTER by Ayrton Sergio Garcia Lopez

Double Graphic Art: HUGO by Luis Emmanuel Chávez Loyola

Music and sound: BEYOND THE NIGHTMARES by Paul Alberto Escobar González

Game design: SLING TO THE TOP by Ricardo Sáenz Barragán

Cultural and educational game: TOTO-KLAN by Francisco Federico Gutiérrez Quevedo

Feminine Talent: POCKET PENGUIN by Amor Cortés Elizondo


Junior Creatives


First Place Adolescents PAPER HEART by Jean Carlo Romero Ibáñez

Second Place TEENS THE MAZE by Mark Slovik

First Place Children SHAPES by Pablo Ernesto Gómes Ignoroza

Second Place Children SPACE CHIP by José Ignacio Sandoval Lira, David Montoya García, Emiliano Rovelo Sosa


With the objective of promoting the videogame industry and innovation in Mexico, we counted with the collaboration of companies, students, communities of Mexican developers and public initiative to increase the participation of projects in all categories by recognizing projects that stand out for its production in sound, innovation, history, art and social impact.

Specifically, in the "Junior Creatives" category, the aim was to combine art and technology in the creative process of the history of videogames, using digital development and design tools since childhood.

Kiyoshi Tsuru, representative of the Entertainment Software Association in Mexico, stressed "that the country is required to generate new video games and commercialize them, that we are not just consumers; for this it is necessary that organizations, both public and private, become a showcase that helps Mexican developers. " "Developing video games can offer new opportunities to creative talent and become a market that drives the national economy," he added.

On the other hand, Monica Villela Grobet, Deputy Director General of the Mexican Institute of Industrial Property (IMPI), said "that video games correspond to a new generation of products that depend on intellectual property protection systems for economic exploitation. The legal protection of videogames is an indispensable factor to achieve success in the market and to promote innovation that detonates with local wealth; not only are the technological components protected, there are elements of creation, such as illustrations, stories, characters, music and others, which are an integral part of their commercialization ", he concluded.

During the award ceremony were present representatives of institutions and companies that supported the realization of this contest: Kiteteam, Video Game Makers Academy, Autodesk, Xbox, The CIU, IGDA, PROMEXICO, INADEM, AMIPCI, INFOTEC, IMPI, Digital Cultural Center , SAE Institute, ITAM and CENTRO

For more information about the contest, visit www.videojuegosmx.com


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Pocket Penguin DEMO

Pocket Penguin DEMO

Demo

The first world of Pocket Penguin. This demo contains part of the core mechanics of the game.

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