With Groma’s concept, we start a period of casting. We search through a number of candidates for that actress that fits Groma’s profile as well as the vision we have for her — somebody with an amazing voice, strong and brave. In this case, we found the talented Lani Minella to be perfect for the part.
Very different than working for movies or cartoons, acting for a game like Skydome does not rely on a large number of scenes and images for the actress to work on top of.
The briefing is usually done with a textual and visual description of the champion, bundled with a number of lines and their context. On top of all that comes the great work of Lani to create a number of grunts and lines communicating very different emotions.
Besides delivering interesting gameplay and game mechanics, one of the great objectives when creating a champion is also to tell stories, getting the player immersed in the universe of Skydome. And, there is no better way to give something more life and personality than putting a voice on it. It’s very hard work, with a fulfilling and funny results. Don’t you think?
SPLASH ART Part 6: Lighting!
Today we are also gonna talk about lighting on the splash art front!
The lighting is comprised of layers of light, shadows and the relations between them.
The lighting adds not only to the image composition, but also to the feeling conveyed. During this step we try a number of different lighting angles, looking for a result that should be both pleasing to the eye, as well as to the concept of leadership behind the Forge Commander.
We opted for a lighting that focus mostly on the upper side of the image, making it a bit more theatrical because of the contrast. All the while lighting up just Groma’s face with a warm color, we aim to instigate a feeling of hope on the viewer.
If you were paying attention you will also note that we have a new visual effect around Groma herself.
Groma and her banner!
Inside the Skydome, Groma’s Banner of War skill gives her and her teammates a number of useful buffs. To relate the splash art even more with the game itself, we chose to draw a visual representation of her buff. In the game the visual effects from the buff on the characters are subtle, but on the splash art we can exaggerate it as much as we’d want to.
Besides all that, the additional lights are a great addition, highlighting Groma even more.
SPLASH ART Part 7: And the winner is...
If you follow Skydome’s social networks, you know that this past week was your chance to participate and shape the outcome of Groma’s splash art — and to no one’s surprise you are a competitive bunch!
We were looking for the right visual representation for Groma’s skill, so we ended with two different options — and the choice was up to you!
Like last time, we had people voting throughout all Skydome’s profiles:
Discord, Twitter, Facebook, Instagram and more!
And the winner is…
Congratulations to those who made their voices heard and now are a part of Skydome’s history!
Next week we are gonna share the finalized splash art, get ready because your new wallpaper is coming!
Leave a comment down below telling if you agree or not with this result. Also, don’t forget to join Skydome’s Discord server and come chat directly with us!
See you next time!