Mogwald is a single player first person party RPG game, where the player must use their skill to battle through tough instances, collecting treasures throughout for the Kingdom of Mogwald.
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I've been putting off adding race passives into the game for a while, the main reason was because I didn't really have icons to differentiate the different races. I decided to create some icons for races and the class passives and I added race functionality into the game. For me it was pretty important coming up with icons people could easily associate with, so that was a priority of mine. Before creating these icons, I came up with different designs on paper and then picked which ones I liked best to go forward into Photoshop.
The Gnome race passive allows them to detonate an explosive. The Gnome has a 10% chance for this to trigger, causing 10% magical damage to all nearby enemies and mini stunning them for 0.2 seconds.
The Naga's intelligence gain is 10% more upon levelling.
An Elf gains an extra 10% dexterity and 5% agility upon levelling.
A Human gains 10% more strength upon levelling up.
The Beardom gain 20% more stamina upon levelling.
While picking up collectables the dwarf will gather 1.5x more than any other race.
Use Shield: The Paladin can use a shield to block all attacks when timed correctly, when the passive is active.
Fatal Strike: The Assassin has a chance to deal critical damage.
Double Time: The Hunter's experience allows him to sometimes use two arrows.
Great Invocation: With great knowledge, the mage invokes his favourite invocation. When an enemy is hit with this cast, they are set on fire and take damage over time.
Healing Grace: The priests divine powers heals everyone around him for a small percentage when the passive is active.
Return Damage: The Berserker returns damage from the enemy back to them.
A summary of what the Hunter class is in the game of Mogwald.
A summary of what the Berserker class is in the game of Mogwald.
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This is the third version of the game I've released. It's a playable version.
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