Mogwald is a single player first person party RPG game, where the player must use their skill to battle through tough instances, collecting treasures throughout for the Kingdom of Mogwald.
I've been putting off adding race passives into the game for a while, the main reason was because I didn't really have icons to differentiate the different races. I decided to create some icons for races and the class passives and I added race functionality into the game. For me it was pretty important coming up with icons people could easily associate with, so that was a priority of mine. Before creating these icons, I came up with different designs on paper and then picked which ones I liked best to go forward into Photoshop.
The Gnome race passive allows them to detonate an explosive. The Gnome has a 10% chance for this to trigger, causing 10% magical damage to all nearby enemies and mini stunning them for 0.2 seconds.
The Naga's intelligence gain is 10% more upon levelling.
An Elf gains an extra 10% dexterity and 5% agility upon levelling.
A Human gains 10% more strength upon levelling up.
The Beardom gain 20% more stamina upon levelling.
While picking up collectables the dwarf will gather 1.5x more than any other race.
Use Shield: The Paladin can use a shield to block all attacks when timed correctly, when the passive is active.
Fatal Strike: The Assassin has a chance to deal critical damage.
Double Time: The Hunter's experience allows him to sometimes use two arrows.
Great Invocation: With great knowledge, the mage invokes his favourite invocation. When an enemy is hit with this cast, they are set on fire and take damage over time.
Healing Grace: The priests divine powers heals everyone around him for a small percentage when the passive is active.
Return Damage: The Berserker returns damage from the enemy back to them.
A summary of what the Hunter class is in the game of Mogwald.
A summary of what the Berserker class is in the game of Mogwald.
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This is the third version of the game I've released. It's a playable version.
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