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Playfield.Earth / Urban Management will be a completely new genre mix of city builder, political simulation, economic- and infrastructure management.
You does not have to build a city from scratch, you can manage, change and improve existing cities, districts, villages or metropolitan regions with all their characteristics, specifics and challenges. This cities and urban areas are based on real-world maps, geodata, structures and open data. Each settlement is unique and will convey that it has developed organically over many years, decades and centuries.

PFE / Urban Management offers different sub-gameplays (game modes) that simulate all aspects of real urban planning, urban management and typical municipal politics:

City Planner - Real and pure City building in the Sandbox:
Playfield.earth

Traffic - Comprehensive traffic management with Citybuilding elements:
Playfield.earth

Public Safety - Realistic emergency and crisis management in urban areas:
Playfield.earth

Society - Educational, cultural & social policy meets City Builder:
Playfield.earth

Economy - Mixed genre of city building, business management & politics simulation:
Playfield.earth

Mayor - Next Generation Citybuilder & City Management Gaming:
Playfield.earth

Municipal Government - Citybuilder & City Management Gaming in Multiplayer Mode:
Playfield.earth

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Frequently asked questions:
Playfield.earth

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Dear PFE followers,

The first weeks of the year we were quite quiet. We had to gather a little bit and talked a lot about your response to Playfield Earth - especially to PFE / Urban Management - and thought about it.
It is nice to note that you have almost nothing to criticize about our ideas and concepts. This shows us that the long phase of designing (and playing other city builders ;-) ) was worthwhile and that we are on the right track.
If there was criticism, it was just the graphic, but we know that the current status is only a first, temporary approach.
Furthermore, some users find that the Playfield.Earth vision seems too complex and too difficult to understand. Precisely because of the second point, we have decided to realign and compress our project.

In the future, we will only concentrate on gameplays and game mechanisms that are localized in urban spaces, for example big cities, small towns, metropolitan regions and also villages.
The previous PFE / Urban Management gameplays will thus be even more central to our overall idea.
Play your City "will be the central theme and our gaming platform should become the No. 1 choice if a realistic urban environment is important when playing video games.
There will be so much more synergies in terms of game design and technology that a wide range of gameplays will be available much faster.

For the first quarter of 2018, we will concentrate on the realignment.
Unfortunately, the graphics system is still a construction site, but it should be finished in May. By the 2nd quarter of 2018, the first playable prototypes and demos will also be available. Until then, we will have prepared a campaign to finance our project, because the current status, where each of us is working full time, slows down everything.

I hope the small update, the future strategy and the upcoming milestones in our development will show you that it's progressing. Be still curious. :-) To avoid missing any news, just follow us on Twitter or Facebook.

The Structure of a Scenery in PFE / Urban Management

The Structure of a Scenery in PFE / Urban Management

News

Playfield.Earth / Urban Management and its individual game modes become very complex simulations based on a variety of data and values. We would like...

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