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The year is 7801.

Humans are a dying species, killed out by years of greed and corruption of their very own leaders.
They have not only abolished their own planets, but hundreds of other planets in failed attempts of colonization.
The last humans are now scattered around the Universe.
They are dying.
The Known Space has been stripped of materials by the destructive species.
As a last breath, a small group of dedicated engineers striving to save the human race begin mass-producing self aware robotic machines. Their task is to explore the vast, unknown space, and bring back resources the humans lack.
You are one of these machines. You know the burden you carry.
But you also possess free will.
Will you save humanity?

Your choice.



In Platinos, you play as a self aware robot in a massive multiplayer Universe occupied by hundreds of other robots. Planets are procedurally generated, and solar systems are spread out in the huge Universe. Every planet is different.
Your task is to bring back rare resources to the humans, but it's not as simple as that. There are rogue robots, a side effect of free will. You might get attacked. You might get destroyed. Your spacecraft might crash into a huge, unknown planet and you are stranded there for months until you finally mine enough materials from the planet to repair your ship and take off to space again.

To the technical aspect, this game will have many mechanisms that I have always wanted to see in games. First of all being component-based damage. Quite simply, if you are shot in the eye, your vision will be impaired or lost, and you will have to activate echolocation as a low quality form of visibility until you can have your eye repaired. If you take damage to the engine area, it may stop functioning and you will be immobilised, generators disabled, slowly losing power, the equivalent of the human heart stopping. Another aspect will be internal freedom in spaceships. In many similar genre games such as EVE Online, you are constrained to the cockpit of your ship and a 3rd person view of the ship. In Platinos, if your ship is large enough, you will be able to freely walk around the ship as the autopilot takes care of piloting. I believe that this will create much more immersive gameplay - imagine that you are down in the engine room, doing some repairs as the ship glides through space, and suddenly you hear a loud BANG, and the ship shakes underneath your feet. A large klaxon suddenly sounds, the previously green lights attached to the walls turn a flashing red, and the computer announces this ship is under attach by a hostile. Abandoning your repairs, you dash back to the cockpit, slide out the weapon control panel and begin a counterattack.
That is the kind of gameplay I'd like.

Here is a summary of the features that I'd definitely like to add:

  • Open, infinite universe - fly through a procedurally generated universe scattered with thousands of unique planets
  • Component-based damage - you will not take damage on your player as a whole, you will instead have components damaged. For example, if you are shot in the eye, you will lose your vision and will have to switch to echolocation.
  • Free roaming in spaceship interiors - instead of being constrained to a pilot seat and a 3rd person view of the ship, you can freely walk around the inside of your ship, and see the beautiful starfields, planets and nebulars pass by the windows.
  • Populated with procedureally generated planets - all non-important planets will be randomly generated with high quality algorithms, making every planet unique. They'll be different sizes, materials, resources, etc.
  • Planetary freeroaming - land on a planet, leave your spaceship and wander around the amazing and beautiful terrain. Use collected resources to build a home and make it your permenant residence!
  • Hugely immersive and detailed - listen to the low humming of your ship's engines behind you, watch as your character taps and slides controls on the ship's dashboard to replicate your action, take cover under a simple steel sheet shelter you constructed as a dangerous electrical storm rolls in to a planet you just discovered
  • Massive destruction - slice planets in half with enormous, powerful lasers, send an inter-galaxy missile attack at a target somewhere remote and laugh maniacally as your terminal beeps, confirming a direct hit

Platinos is still under heavy development and isn't ready for release yet, but there are ways you can help while it's being created, such as tracking the game, sharing the game on Facebook or Twitter or leaving a motivational comment!
Thank you!
- Josh Lee

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Hi there!
I haven't really posted an update on either here or the development blog for a while after I said I'd be pausing development, so here we go.
In case people haven't already realized, I am new to game development, not to normal programming, but game development. Platinos has been worked on for a couple of months now and I tried to employ the best patterns I could but now it's become a bit of a mess.
The codebase, while functional, is messy and difficult to use, so I've decided to go ahead and rewrite Platinos from almost-scratch. I'll consider my design options a lot more now and try to implement well thought of patterns that have been here since the dawn of time. I'm hoping that in doing this I'll create a much more flexible and easier use system, and speed up development time a lot so I can get this game going! Platinos 2.0 because it's even released, haha.
In other news, I'm slowly adding information to the website but it isn't a serious worry right now. The game comes first :)
Peace out!

-- Jishaxe, primary developer and founder of Platinos.

Development paused for a little bit

Development paused for a little bit

News

Update on Platinos' whereabouts and some information

Lighting final run!

Lighting final run!

News

An update on Platinos's lighting and render engine - we're almost there!

Where is Platinos now?

Where is Platinos now?

News

A quick summary of where Platinos is in development and other info.

Post comment Comments
herrybiscuit
herrybiscuit - - 2 comments

will this be a voxel based game?

Reply Good karma Bad karma+1 vote
Insolent.
Insolent. - - 669 comments

This looks really cool! From the sounds of it, you want to add just about every feature I like in a game. Very promising - will be tracking.

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Jishaxe Creator
Jishaxe - - 4 comments

Thanks Insolent - I see you everywhere!
You won't be seeing much activity for this game for a while since I am going to be switching programming languages, but it should pick up as soon as I get the time!

Reply Good karma+1 vote
Guest
Guest - - 689,290 comments

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Guest
Guest - - 689,290 comments

i like the sound of this game good luck i'm sure you can do it !!!!

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