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Design endless weapon loadouts. Create a plan to exploit the level. Then put it to the test against an invading army of alien-robot invaders. Intense VR action meets deep strategic planning in PlanTechtor!

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10

Sparhawk2k says

Agree Disagree

I played an earlier demo at Seattle Indies Expo during PAX last year and it's really cool to see how far it's come. It's also been fun to follow it's development and read about the story on how the dev got here.

As for the game, it's really polished and clean and plays well. The graphics aren't the most detailed but the cartoon-style look works well for the game and makes it easy to focus on things like the level layout and which enemies you're facing. The controls are simple and intuitive and just work. I'm playing on Windows MR and haven't had any issues, even with the bow which can sometimes be hit or miss. The gameplay is simple but has a lot of depth to discover as you go. There were levels that I lost badly (and quickly!) but was then immediately able to win after mixing up my boosts and strategy a bit on the next try. I also appreciate that the game does a good job of introducing you to everything bit by bit while still letting you play the game and keep having fun along the way.

I really like how it makes use of space. It would be really easy for a game like this to feel very stationary (especially when shooting pistols at a wave of approaching enemies) but due to the level design and the strategy of switching weapons regularly I found myself constantly moving and engaged with the whole play space.

I obviously haven't gotten through all the levels yet so I don't know how long it will take to beat. But it does seem like it will have some replay value even after I finish. I can see myself wanting to do better on levels I had just finished as I noticed a mistake or something I could optimize. So we'll see how many hours I get into the game. But either way, it seems like it's worth the price.