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Pirates Adventure is a sidescrolling action adventure that plays much like the beloved Zelda games. In the game you take the role of the pirate Morgan who, after being betrayed by his crew, wants revenge and goes on a quest to gain the strength necessary to get it. The game aims to have an unique style

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The latest status on how things are going with Pirates Adventure

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I will be posting updates periodically, so that you know what I am currently working on.

The project goal is to create a fully working demo. What that entails;

  • the complete core gameplay, interface and everything related to it
  • the collection mechanics (since we all love collecting stuff)
  • basic enemy AI
  • a basic boss
  • one completely playable level

Currently working on;

Art related

  • New rig for main character. Animations will also be addressed after that.
  • Weapon for main character.
  • Interface design.

Code related

  • Setting up ScaleForm for the interface (I need animations, so SF became necessary).
  • Researching interface code.

Currently paused

  • Further implementation of basic moveset. Before I can get that to work, I need to have a basic interface in place (due to skill switching and general feedback). The new rig is also necessary since I cannot make any new animations before that.
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