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Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "September 2017" 20171001

Hello folks Back with the September build for you and the dev team once again have put a great deal of work into the build for this month, so please check out the change log below and have fun out there! ;)

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For September 2017. Full changelog.

  • New Features

    • Attack outlaws immediately (#4089)
    • New music tracks (#4139)
    • Allow planets to have rings (#4146)
  • Internal Changes

    • Ignore all Pioneer x64 Visual Studio files (#4125)
    • VS2015, Fix 64-bit SSE2 flag warning #4114
    • Spread the terrain skirts wider to avoid some sparklies (#4147)
    • XCode, update project and config files (#4152)
    • Fix module instances being created twice (#4124)
    • Don't show 'None' for drive specs when asking to service engine (#4171)
    • PushStyleVar now pushing also vector variables (#4138)
  • Fixes

    • Fix orbital stations sharing an orbit (#4129)
    • Make orbit radius relative to GetPhysRadius, clamp to frame radius (#4131)
    • Avoid division by zero doing AABB ray test (#4135)
    • Fix cities overlapping (#4137)
    • Use fabs for double instead of abs for cross-platform compatibility (#4145)
    • Set ARFlags for OSX builds (#4080)
    • Stop tradeships crashing into landing pads while trying to hyperspace (#4150)
    • Fix missile death notifications, clear thrusters and AI on target death (#4156)
    • Fix engineers constantly repairing engines, and negative jump counter (#4161)
    • Fix combat rating messages not being in sync with actual ranks (#4165)
    • Fix heading jump when switching reference frames with RMB held down (#4170)
    • Don't fail assassins when entering mission system (#4167)
    • Fix autopilot tooltip when (nav)targeting other ships (#4166)

Hi! I'm back here with 2 screenshots:

This is a new ship for the next release (I dunno when we will have a release). I thought you might like the images.

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