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Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of starsystems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. You can try you hand at piracy, make your fortune trading between systems, or do missions for the various factions fighting for power, freedom or self-determination.

Post news Report RSS Pioneer "March 2019"

Welcome to the first Pioneer upload of 2019 Folks!

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My goodness have the Pioneer Dev Team been busy throughout 2018! It is simply wonderful to upload their latest build to ModDB. Don't forget to check out the change log below covering a full years work done on the game. Pioneer continues to improve and, as far as I am concerned, one of the best free Newtonian based space sims out there. Also you Linux fans, there is a build for you too on Pioneer's own site. You can find that here

Anyways, here is that extensive change log, have fun out there folks! o/

March 2019

* Internal Changes *

PiGui profiling changes (#4549)

February 2019

* New Features *

New setting option for less UI in screenshots (#4528)

Show ship name in main menu ship spinner (#4529)

Allow multiple names for star systems (#4531)

Show name and class of ship in intro ship spinner (#4534)

* Internal Changes *

Close default ctors and use a Ctor for load (#4527)

Make modelcompiler handle custom data dir (#4523)

Another decouple (#4538) * Improve clang format tools (#4539)

Improve OSX Travis build script (#4540)

January 2019

* New Features *

Non-instant system exploration (#4517)

* Internal Changes *

Fix cmake error (#4505)

Use dummy video driver for modelcompiler (#4509)

clang-format the entire c++ code base (#4508)

FindDataDir uses working directory (#4519)

Faster build after commit (#4514)

Update the clang-format hook, add an auto-apply script (#4516)

Install metadata (#4512)

Fix VS2017 buildopts (#4521)

Include decouple (#4520)

* Fixes *

Fix crash on exit (#4503)

Fix compilation crash in modelcompiler (#4510)

Modelcompiler fixes, no video init, clean shutdown (#4518)

Removing parenting to fix Lodos camera issue (#4524)

December 2018

* Internal Changes *

Don't show military allegiance info for player (#4499)

Adjust hyperspace exit calculations (#4495)

metadata: Add version number to release in AppData (#4500)

Generate an installer for Windows in the cloud with AppVeyor CI (#4427)

Fixup Travis build script for CMake support (#4501)

November 2018

* New Features *

Two new systems: Bathlight and Delta Pavonis (#4490)

Added 6 new music tracks (#4491)

* Internal Changes *

Switch travis to CMake (#4465)

* Fixes *

Fix alert status not changing to red (#4492)

October 2018

* New Features *

Adds two custom systems (#4462)

Move Hyperspace exit locations into the heart of systems (#4444)

Partial Real Starfield Rendering (#4471)

Remove option -skipmenu, add option -startat (#4476)

Bring smooth transitions to system view (#4480)

* Internal Changes *

Update JSON to a better library, save games in CBOR (#4459)

Fix the unused variable warnings (#4474)

Support module.submodlue syntax in Lua (#4478)

* Fixes *

Fix dual fire weapon origin problems (#4417)

Improve main menu styling (#4477)

Restore 3 action bindings to event dispatch sequence (#4485)

September 2018

* New Features *

Add hyperdrive breakdown sound effect (#4401)

Unexplored systems soundtrack (#4398)

Two new custom systems (#4395)

Move start location to Mars (Douglas Quaid!!!) (#4363)

Custom systems continued (#4439)

Adds the Fomalhaut custom system (#4455)

Star Icons overhaul (#4308)

* Internal Changes *

Provide other_names to add multiple names to custom systems (#4388)

Change tech levels (#4363)

Acceleration cap (#4378)

Improve Joystick / Input Handling (#4432)

Update bundled IMGUI to v1.64 (#4437)

Added a clang-format harness (#4429)

More Input Improvements (#4440)

Update CMakeLists.txt to build the modelcompiler (#4447)

Cleanup ExportBodyToLua and the names it uses for output (#4451)

Remove OpenGL 2.1 code from the project (#4450)

Pickle Lua values to JSON (#4207)

Save game optimisations (#4454)

Add Travis build scrips for building releases (#4446)

* Fixes *

Quick fix for 4418, disallow zero length buffers (#4420)

Fix crash when changing distance sort choice (#4428)

Fix for issue 4386 (#4404)

The docking request does not require an Autopilot (#4431)

SystemPath was not fully specified causing a crash (#4449)

Fix 4452 (#4453)

Fixes 4456, typo / wrong language file used for localized string (#4457)

August 2018

* New Features *

Add heavy atmospheric shielding, allows easier fuel scooping (#4377)

Laser Beam Weapons (PEW-PEW!) added (#4331)

* Internal Changes *

Ship parser script for wiki (json -> wiki, and json->csv) now working (#4169)

Added more tooltips in settings menu (#4387)

Cleanup PatchJobs code (#4393)

Update COMPILING.txt (#4396)

Add support for building using the system install of libGLEW (#4391, #4414)

Add support for building using CMake (#4104)

Delete unmaintained premake configuration and XCode project files (#4407)

Fixes to the Nix build config and instructions (#4412)

* Fixes *

In the game load dialog, detect and handle unloadable save files (#4415, #4416)

July 2018

* New Features *

Add flyby camera view (#4355)

Add new hold-right-mouse-button menu for autopilot and orbital commands (#4369)

Add new in-flight system overview window (F4 while flying) (#4369)

F4 screen in-flight, replaced by system overview window and rmb-menu (#4369)

New ship Lodos, medium freighter (#4374)

More music! (#4385)

* Internal Changes *

Translation updates. running everything through jq, whitespace, sort (#4365)

StarTypeInfo cleanup (#4366)

Turn ship towards destination at end of voyage (#4362)

* Fixes *

Check for nullptr (#4367)

Fix misplaced ships in external view (#4361)

Split what needs to be done for pick up mission for cargo run (#4360)

Equip ships spawned planet side with atmoshields (#4368)

fix crash if user disables AntiAliasing (#4372)

Combat mission icon (#4375)

Uninvert system map camera (#4373)

Do not toggle bindings when in settings view (#4364)

Make it possible to change position of flyby camera (#4376)

Deny docking request too far from station (#4371)

Fix issue 4383 (#4384)

Fix spotted issues with SAR mission (#4379)

June 2018

* New Features *

Audio alarms (#4335)

* Internal Changes *

Correct minor formatting/indentation (#4321)

Do not callback if button if disabled (#4342)

Add MSVC2017 to COMPILING.txt (#4344)

Check also for local_data.ads in all mission modules (#4349)

Make assassination mission time depends on distance (#4348)

* Fixes *

Cleanup minor warnings, header inclusion, Windows versioning (#4339)

Fix various issues when saving/loading games (#4338)

Reinstate searching by Sector coordinates (#4341)

Update changed files so vs2015 builds again (#4346)

Small saveloadgame script cleanup (#4343)

Fix possible crash in system info view (#4351)

Improve quality of docking4 music track (#4345)

Various small GUI tweaks (#4354)

Fix audio crossfade and do not play planet ambient sounds in hyperspace (#4356)

Fix Ship positions in SystemView when not flying (#4347)

Fix tab not hiding sector view window (#4298)

Fix planets size "popping into view" as approaching from afar (#4190)

May 2018

* New Features *

New mission: Combat #4319

* Fixes *

fix spoiled eggs (#4334)

Bug fix for large Star Rendering (#4332)

Invoke dummy Ship::TimeStepUpdate when refueling (#4320)

April 2018

* Fixes *

Don't crash when missing translation (#4328)

March 2018

* New Features *

Keepers orbital texture updates and patterns (#4315)

Small BBS Easter egg added (#4316)

New music added (#4293)

February 2018

* New Features *

Main menu converted to ImGui (#4299)

* Fixes *

Don't crash when opening sector view in hyperspace (#4303)

Bugfix for new main menu changes (#4310)

Fix startup crash, m_prop was null (#4312)

Activate the cockpit if it's being used (#4313)

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