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Ping is being built with Unity and it's my first Unity project which I'm tinkering with in my spare time. Progress will be slow but unlike my previous game I believe the scope of this one to be well contained and doable so I expect to be contributing to it regularly. There is a "playable" build that is updated semi-frequently at the game's homepage.

The game will be using minimal art assets in an attempt to maximize code progress. There will be a lot of abstractions, especially in the prototype phase. Art outsourcing is TBD.

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Ping (Working title)
Platforms
Windows, Mac, Web
Creator
marcinm
Engine
Unity
Contact
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Homepage
Codesquares.net
Release date
Game watch
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Style
Genre
Combat Sim
Theme
History
Players
Single Player
Project
Indie
Twitter

Latest tweets from @codesquares

Fixed a LoS issue, started adding spells, prototyped most of "throw stuff" code. Now to test and verify both throwing and casting. :D #dcsb

Jan 9 2012

RT @llamasoft_ox: I solemnly promise that when you buy one of my games, you buy the whole fucking game. NOT some structure embedded with fucking toll points.

Jan 9 2012

Just saw that my level changing routine fails to clean up after itself, to the tune of 40mb per level. That'll have to go ...

Jan 6 2012

Also: currently working on line of sight for projectiles (includes mundane ranged combat, magic, and AI behavior based on sight).

Jan 6 2012

Worldbuilding challenge ongoing at Codesquares.com. Today is Day 6: Fauna, which will probably end up not hugely surprising. :P

Jan 6 2012

New build up with fancy bloodspatters and randomized NPC graphics.

Aug 10 2011

New post up: overlays and Spritemaps: Codesquares.com

Aug 8 2011

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