Star Wars Space Battle
Combat SimThe idea comes from the Star Wars Rogue Squadron 3D game. However i've tried to re-design the game combat element with the Battlefield (DICE) games.
Ping is being built with Unity and it's my first Unity project which I'm tinkering with in my spare time. Progress will be slow but unlike my previous game I believe the scope of this one to be well contained and doable so I expect to be contributing to it regularly. There is a "playable" build that is updated semi-frequently at the game's homepage.
The game will be using minimal art assets in an attempt to maximize code progress. There will be a lot of abstractions, especially in the prototype phase. Art outsourcing is TBD.
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The idea comes from the Star Wars Rogue Squadron 3D game. However i've tried to re-design the game combat element with the Battlefield (DICE) games.
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