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Pilgrim's Path is a narrative/character-driven game about the life of a young adult who walks to the city of Santiago de Compostela from the city of Porto to rediscover himself.

Post news Report RSS Pilgrim's Path - DevLog #7

In this post we will talk about: Project status; Disclosure of some sounds for the game.

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Hi there!

Pedro's here! :)

Today I want to inform you that we have passed to the production phase of Pilgrim's Path!

After presenting our work to the accompanying project teachers, we were given several criticisms, and at this stage we intend to improve our work taking into account the comments provided.
So, keep in mind that some previously released parts of the game may change (but don't worry it will remain the same game ;) )

We also want to inform you that we have started to work with other students from another school at Politecnico de Leiria, the School of Arts and Design of Caldas da Rainha.
These are students of the Sound and Image Degree and they will help us to develop the sounds for our game! below I will show you some examples.




These are just a few previews, and may not be final game SFX, but what do you think?

(fun fact: if I hadn't entered Games and Multimedia at IPL - ESTG, I would have gone to Sound and Image at IPL - ESAD.CR)
It's all for today!
If you have any questions or want to give some tips (we are students after all ;)), you can send an email to: exit.gamesstudio@gmail.com

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