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Phoenix Universe of Space Combat or Phoenix USC is a arena based fast action space combat MMO that will support up to 100 players per server (more possible). Players battle it out in arena free space or in a bases. Typical games are capture the flag, team on team and league or wing matches. Players select a spaceship and weapons to craft a ship to meet their needs. Battling in a rich visual environment players compete in building their scores, stats, wins and kills. If you like fast action, intense and addictive fast action online space combat then Phoenix USC is the game for you.

Post news Report RSS New video of 'lighted' weapons impact effects

I have a video posted showing real-time lighted weapons collision in two rendered real-time lighted map scenes. All running real-time in windows supported by Phoenix USC's GUE. Sweet!

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Two independently rendered real-time scenes.


Real-time 'lighted' weapons impact effects video.


Hi,

I have posted a video showing real-time lighted weapons collision effects. I demonstrate the new lighted impact effect in two separately rendered (real-time lights and shadows) scenes running in two windows using Phoenix USC's GUE (Graphic User Environment). The weapon collision effects are pretty sweet and will be a welcome addition to future game play. :)

I am also testing a new collision engine that allows for things to receive collision in different ways like interactive map items or an item that rotates such as an asteroid. This collision framework is used in the above video and I'll likely be using it. I'll be working to include these changes into Phoenix USC in the coming weeks.

Be sure to give this 'eye candy' a look. :)

- Rich -

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