Phantom Hysteria is a 1-4 player, online co-op ghost hunting game. Take on ghost-hunting contracts with your taped-together equipment as one of four playable P.I.N.E characters. Hone your skills for your designated class, utilize an array of equipment to decipher your clues, and use that to identify your contracted apparition. Choosing from a variety of thrilling maps; you and your team will be required to investigate your phantom, untether them, and neutralize the phantom from this plane. That is if you can manage.
Hello everyone! we know it has been a long time! but our closed Beta is officially open for Registration!
We are very excited to show off more to everyone! Below are some new screenshots and art from the last few months!
To sign up for the beta you can visit Phantomhysteria.com
Hello, Investigators! We’re excited to bring you another update!
Spooky month has come and gone, and the team at Lunar Tale Games has made incredible strides in the game across the board. Animations, gameplay, and so much more; we all program down here.
Our goal for October was to further build the game to the point that we could show some gameplay off. We did just that; not only releasing our Alpha Trailer but including a gameplay featurette featuring aspects of the game that were ready for the audience's eyes. You’ll find an original song, new additions to Phantom Hysteria’s equipment, and the reveal of our first phantom…
These trailers launched alongside a podcast with the game’s lead developers, available as a VOD here: Twitch.tv
Keep track of our future updates and events on our discord: Discord.gg
We debuted two major editions to the P.I.N.E team’s equipment during investigation and banishment: the Electro-Magnetic Field Gun and the Holy Shotgun!
“Sometimes, the best solutions are the simplest. I’ve stocked our armory with 12-gauge shells, loaded with as much rock-salt your guns can safely eject. Phantoms hate the stuff; as anyone on the receiving end would, I’m sure.”- Nate Blanc, Head Engineer
Players will buy ammo for these weapons at P.I.N.E HQ, using them across multiple phases of haunts to fend off the phantoms. Use your ammo wisely--you will only have so much of it in the fight against the undead. Adding this equipment is one of our biggest steps in making Phantom Hysteria a game of its own; making high octane hunting gameplay one of the core pillars of this game.
“Sometimes, the best solutions are the simplest. I’ve stocked our armory with 12-gauge shells, loaded with as much rock-salt your guns can safely eject. Phantoms hate the stuff; as anyone on the receiving end would, I’m sure.”- Nate Blanc, Head Engineer
Players will buy ammo for these weapons at P.I.N.E HQ, using them across multiple phases of haunts to fend off the phantoms. Use your ammo wisely--you will only have so much of it in the fight against the undead. Adding this equipment is one of our biggest steps in making Phantom Hysteria a game of its own; making high octane hunting gameplay one of the core pillars of this game.
Just because you’ll be armed for combat doesn’t mean these phantoms are easy prey. Phantoms emerge during haunts with an array of abilities and behaviors, claiming their domains with savage fury or cunning precision. Members of P.I.N.E have created a system of defining these various phantom types: the Phantom Classification System. Listed based on their powers and behaviors, agents of P.I.N.E will be required to determine what phantom type they are in order to properly banish them. The phantoms you face will manifest in different ways every time you face them, forcing you to adapt to their new style of play.
P.I.N.E has discovered phantom types with levels up to 5, each level being more dangerous and powerful than the next. The Imp is a Level 1 phantom, a trickster and unpredictable spirit. You can expect them to throw items more often, especially at you, and maybe harder to pin down than other phantom types. A Grue is a Level 2 phantom that fights harder in the dark, preying on your fear in more predictable but dangerous ways.
Should you ever encounter a Lich, a Level 4, you are in for a challenge; they will do everything they can to separate you from your team and form vendettas against you. Phantom types are a critical point in how our enemy AI behaves as players experience the game, and more details will be revealed on the PCS in the future.
Our Halloween presentation was perfect to reveal our first phantom and character mode: Morrigan Payne and Michael Evans!
Voiced by the great The Geeks of Retro, Michael Evans is the first playable character we’ve rendered in-game. The CEO of P.I.N.E, and manchild supernatural enthusiast, Michael found fame and fortune through P.I.N.Es social media presence and supernatural contract work. Up until now, he and his team have been exorcising phantoms relatively easily; but with the arrival of Morrigan Payne, Michael has only just begun to realize how little he has learned about the supernatural.
Our first phantom, Morrigan Payne, has an intense long history with the living. Born to a collective of Welsh-Pagan in the 1600s, her people settled in the Appalachians to escape persecution. Known then as Bronwyn Craddock, she grew up to be an incredible faith healer and an inspiring storyteller. When Yellow Fever struck the Colonies, victims begged Bronwyn for healing; and soon after, witch hunters arrived to destroy her settlement and hang Bronwyn for her ‘witchcraft.’ But something happened as she hung from that tree. Something that destroyed her, remade her. When she fell from the tree, she was someone else. Something else. And America still pays dearly for what had been done to Morrigan Payne. Mx.iTerra voices Morrigan with astonishing gasps and groans, reflecting her neck trauma in gruesome detail.
Our animation team has created terrifying sequences that not only reveal Morrigan’s savage nature but show how careful you should be when in a room with her. More phantoms, characters, and animations are soon to follow during our development.
Our lead programmer, voice director, and lead sound designer revealed some of our original music, the single On My Own, alongside our trailers. The dirge-like metal sound matched perfectly with the phantom Morrigan stalking the player throughout the Antebellum household and is something the three of them worked tirelessly towards over this October. It is available on Youtube and Itunes, and soon available on Spotify!
On My Own (feat. Mx.iTerra & Rin.GK)
As our work develops, and more members of the team contribute their talent, we will see this game grow in ways we couldn’t have possibly anticipated. None of this could have been possible without the support of our community and their dedication to this project. We project Phantom Hysteria to release in Q2 of 2022 with four phantoms, four playable characters, four maps, and four phantom types; with more released through updates following launch.
Thank you for your continued support, and we’ll see you in our next monthly update!.
- Lunar Tale Games
Hello, Investigators! Welcome to another Dev Update!
Gadzooks, it’s our fifth update! September has been our busiest month yet; art, models, even a pre-alpha teaser??? We still have so many sights to show you.
The development team has been ecstatic to show more of what we have been creating. The response to our vision has been incredible, and each step we take going forward will be because of our budding community. Follow our journey on our community discord. (Discord.gg) Applications for Content Creator and Server Moderator roles are rolling out! Be sure to secure your spot, as you might get a chance to access our alpha test builds in the future.
Have questions about the development of Phantom Hysteria? Check out the Phantom Hysteria interview from The Team Dungeon and see if it was answered! (Twitch.tv)
"The detector has been tuned to the smallest movements, even changes in air pressure. All operatives automatically agree to a non-goof policy when in possession of P.I.N.E's devices." -Peyton Bennet
“For when you need Jesus.”-Peyton Bennet
“Liquid courage. Literally. Adrenaline will enhance your energy and reflexes and get you back in the fight. P.I.N.E is not responsible for monitoring moderation of controlled substances.”
“Some of our field equipment is fragile and requires some serious insulation. Nate specified to keep any magnetic equipment in polymer-travel cases, fitted with foam padding and metal keepers. I’d be a little jealous of all the stuff he invents...if he wasn’t so spooky. Where did he get all of this EM tech from?”- Reese Spenz
“My grandmother sends me bags of the stuff every Christmas. Love you, nona!”- Peyton Bennet
We couldn’t be where we are without our community. The response from our recent reveals has been incredible, and we are beyond excited to show more in the future. Thank you for joining us on our journey through the development of Phantom Hysteria. Stay tuned for further updates!
Sincerely,
Lunar Tale Games
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Hello Fellow Paranormal Investigators!
Welcome to another Dev Update! In this update, we will be showing off some new images of Bishop Manor, more equipment updates, our Website, and a special Trailer announcement!
First up today is Bishop Manor! We have been working hard on creating the assets for this level, everything you see is still in heavy development, but everything is custom-made by our amazing 3D Modelers!
“This Spirit Board was bought in 2005 at an Uncle Dave’s Toys in Reynoldsburg, Ohio. We don’t know how it actually allows us to communicate with spirits, given that it’s a toy. It could range from our numerous encounters with S.I.Zs, the general power of superstition, or the pentagram we carved into the back. Peyton spent a lot of money on the wood of the prison cell belonging to Gavrilo Princip, the man who killed Archduke Ferdinand, and carved it into a planchette for the board. She insists that ‘anything from World War I has incredible supernatural energy.’ Anyways, don’t swear at the ouija board. They really don’t like it when people do that.”-Kai Nagata
“Critical for use in full spectrum photography, the Ultra Violet or UV light is used by the experts at P.I.N.E. to reveal clues left by entities that would normally be unseen to the naked eye. “We use it to see fingerprints, handprints, footprints, and the sort. Even if they don't know it, an entity can lead you straight to the scene of their demise.” – P.I.N.E. CEO Mike Evans.”
“This heavily modified digital thermometer was created by cannibalizing several thermometers that our P.I.N.E. engineer Parker Lopez found on laboratory supply sites. This thing is hyper-accurate but is bad with spectral interference. Keep it away from any potential auras. Otherwise, it’ll give you readings down to a tenth of a degree.”-Mike Evans
“Somehow more reliable than our mag-lights, glowsticks are useful in generating consistent dim lighting within Spectral-Inhabited Zones. They come in packs of fifty for twenty dollars at Outdoorsmen Retail. A couple of years ago, Parker insisted we try road flares instead--I’ll let the fire of St. Andrews Church speak for itself.” -Kai Nagata
“The back-up to your back-up, although I’ve suggested many times that we don’t bring open flames into haunts. Each time I bring it up, everyone tells me not to be lame. I swear, if a gas leak catches fire and combusts me, I’m haunting ALL of you.” Peyton Bennet
“Peyton’s friend has a cousin who describes himself as a ‘chosen vindicator of God’, and a ‘righteous S.O.B.’ To that end, he blessed my entire swimming pool. This kind of dashes my hopes of taking midnight swims when I finally ascend into a creature of the night. P.I.N.E will have access to a near unlimited amount of holy water, at the very least. God, I hope no one’s reading these.”-Kai Nagata
Footage of the haunting of Bishop Manor withheld by DARPA and NSA until a full debrief can be completed. To follow the countdown till release visit www.phantomhysteria.com
That ends it for this Dev update! we are excited to show you more of our game in the coming months!
Hello Fellow Paranormal Investigators!
Welcome to another Dev Update! In this update, we will be showing off our first level for the game The Bishop Mansion! as well as several 3D models and concept art.
Bishop Manor (Antebellum house) was built in 1751 was originally the Thurgood Estate until the Bishop family bought it in 1828. 1841 it was converted into an underground railroad stop.
(Note This level is still in development and we are excited to show you the final level soon!)
Are you up for this? Get your hands on this EMF meter a ghost hunting essential! and be prepared for a heart-pounding hunt.
The Spirit Book is an intimidating piece of literature; a book you don't dare open unless you're ready to see what the other side has to say.
The spirits are calling you! but be cautious to answer because you never know who may be knocking!
Case File Serial Number: MIBC1666
Name: Morrigan Payne
Date of Birth: June 6th,1666
Date of Death: October 31st, 1692
Cause of Death: Hanging Note: Was also drowned, stabbed, bludgeoned, beaten, and burned. Was drawn and quartered after death.
That is it for this dev update! we hope you enjoyed all the new info and images we have shared today, we do look forward to showing you more in-game images and maybe some videos soon! don't forget to follow us here on Indiedb as well as our other social media outlets. We will catch all you fellow investigators on the next Dev Update!
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