A beast is roaming the ship. A creature known from long-forgotten fables and ancient myths. It could prowl around in any shadow and lurk behind any corner. We must plan our every move. We must survive the infection. We must get off the ship. We must escape Phantaruk.
We are happy to announce that the Phantaruk Launch Trailer is available on YouTube – you can watch it here. See for yourself what lurks in the shadows...
phantaruk launch trailer
It’s been quite a while since last information about the game Phantaruk which is right now being developed by Cracow Polyslash studio. Time to reveal...
phantaruk comes out from the shadows
After two months of development since last ‘Phantaruk’ demo release, we proudly present you a new version. Despite the game being still in an early...
huge changes: a new demo version released!
We are happy to announce that ‘Phantaruk’ made it to Steam via Greenlight. In other words – we got Valve’s attention and Gabe’s employees opened...
phantaruk is greenlit!
Today I’d like to tell you something about designing GUI for ‘Phantaruk’. Creating a working, immersive system is not an easy task, that’s why...
hud-making autopsy and tips
We decided to release a demo version of our game, ‘Phantaruk’, a horror where its mood is created without jump-scares.
demo release date
It’s happening! ‘Phantaruk’, our small game made after hours landed on Steam Greenlight and is waiting for your help and “YES” votes.
phantaruk is on steam greenlight!
We are excited to show you gameplay video of the Phantaruk for the first time!
sneak peek gameplay + changelog
Today I want to talk about health mechanics in “Phantaruk”. We wanted to add something special to our game, besides the story and graphics. A system...
unique health system
Level design is a great thing. Today I want to share some information about locations in Phantaruk and what obstacles you will find while exploring Colonial-02...
about level design
A video game ‘Phantaruk’ has been made for quite a long time now. However, recently we decided for a radical step - change of graphics and part of...
gamedev diary v.0.0.4: important changes
Today I want to tell something about our game ‘Phantaruk’ that we started but haven’t finish. Project must have a status, so 'Phantaruk’s' is...
current status and changes
From today and this post we start ‘Community’s Influence’ series in which we will be able to learn your opinions about specific subjects. We would...
community’s influence #1: enemies
Everything goes on and so do we. Our secret base on wheels had to be moved few days ago. Thanks to that, working conditions changed a lot. No more tight...
moving
We would like to share amazing news! Our forum and facebook fanpage is on!
amazing community news
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