• Register

The game you are trying to view has ceased development and consequently been archived. If you are a member of this game, can demonstrate that it is being actively developed and will be able to keep this profile up to date with the latest news, images, videos and downloads, please contact us with all details and we will consider its re-activation.

The first feature title from I_DO_TRI. Phaneron is an exploration based puzzle game where the player explores a grandiose tower in a surreal dream land. More updates soon, we promise! <3 Follow our social media channels! Twitter: @I_DO_TRI_GAMES Facebook: @iDoTriGames

Post article RSS Articles

Some Development snapshots!

News

Hello Everyone!


This is our first post on IndieDB, just wanted to share with you some very early in development stuff from our new game: PHANERON. A narrative-driven puzzle adventure game where you explore a mysterious tower in a surreal dream land.

Here are some small tasters of our project at the moment, currently it is in super early stages so it's all subject to change, but currently we are prototyping the basic concept of the game.

Capture34


Capture33 1


DBVtcBuXcAAaKbT


The Game


In PHANERON you play as Phe, a young teen who has suddenly found themselves in a strange dream plane with one major landmark: An ominous tower, that reaches far into the sky.

PheCapture


Ascend through the tower, unlocking Phe's past through solving perception based puzzles.



The Team


lJM6v11p 400x400

James Broderick


As a co-founder and one half of the core I_DO_TRI team, James handles the technical side of the projects. designing and implementing the core mechanics and systems.

James has a background in the visual arts and video game design; completing an Interactive Media with Games Design course at City of Bristol College. He most recently completed Game Art Design (BA Hons) degree at De Montfort University.

Now he is currently partaking a postgraduate course at De Montfort University in Independent Study, where he is currently creating a series of playable game prototypes within Unreal Engine 4; a video game engine. James also partakes in a lot of game jams; these are events that take place over a short space of time in which competing teams have to develop a small video game based around a core theme.


16997494 10154407244324021 29167


Amber Jamieson


Acting as the other half of I_DO_TRI and the other co-founder, Amber in this role acts as project manager as well as the creative director where she leads the creation of project content.

Amber has a varied background and interest in different creative mediums like textiles, woodwork and papercrafts all of which lend themselves to inspiring the look and feel of our games. She has applied these interests to her work through completing an Interactive Media course in Games Development at Carshalton College in South London, and a Game Art Design (BA Hons) degree at De Montfort University. Amber is currently still studying at DMU doing an MA in Independent study.

In 2015, Amber led a team of peers to create an Alice in Wonderland themed game called ‘Wondering Lands Of Alice’ for the Off The Map competition (A competition run by Gamecity and the British Library) which went on to win the competition. The final game was displayed as part of the British Library’s 150th Anniversary of Alice In Wonderland exhibition.

Take a look at our blog to follow what we have been up to more closely!

Idotrigames.wixsite.com


Also follow us on Twitter and Facebook if you'd like! We tend to post smaller updates and GIFs/videos on these more frequently.

Twitter: Twitter.com

Facebook: Facebook.com


We will have more stuff soon, so keep your eyes peeled. Have a nice day!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X