PERSPEkTIVA is a breakout-like video game with a twist: you can see things from other angle and you have the power of slowing time. Is up to you how you want to win this game. Developed by Matias Beckerle. Music by Secheron Peak. Source code available on GitHub.
After many failures and not-released-games I decided to start again. But this time following the advice of the community and several experts: make something simple, start with the basics. A breakout-like video game seemed easy so I prepared a new project and started from scratch.
My desire was to finish a video game. I don't know if people will like it but at least I can learn from the experience of making a video game since day 1 to the end. What is required to make a video game? I didn't know at that time. What is required to finish a video game? I didn't have an idea. Now I know. It wasn't that simple. There were lot of little details. After finishing gameplay, you need to think on main menu, performance fixes, bug fixes, post processing effects, aesthetics, tests on different platforms, more bugs... and the list goes on but you get the idea.
I share my experience making the source code available to everyone. Maybe is not the best... but hey the video game is finished and runs pretty fast. If it helps you, then I'm glad :)
PERSPEkTIVA is a breakout-like video game with a twist: you can see things from other angle and you have the power to slow the time. Is up to you how you want to win this game.
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