Whitway Studios has released over the weekend a series of videos featuring one of their best and most prolific testers: Matt. Matt is also a featured voice talent in the game, and is the voice of the popular comedy duo wannabes ‘The Twins’.
There is a history to Matt’s involvement in testing the game. He was one of the first people to try our prototype – which was essentially People Cu3ed – but before we really hit upon the correct formula for ‘fun’. To start with – we had a huge canyon (think Grand Canyon sized), with a river flowing at the bottom that yourself and your blocky friends had to get across. Vertigo usually was quickly induced during gameplay – as well as taking around 15 minutes to get across the whole thing… It really wasn’t good.
Matt however stepped in, and finished the whole thing in 3 minutes flat. Our jaws dropped as he flew across the gap – inventing several movement techniques we now encourage our players to adopt in the actual game. From then on, Matt was put up on a pedestal a little bit – no level too tough, and speed records easily broken. We even made a few of the early levels a little too hard based on some of his feedback.
However like all of our heros – Matt deserved to have an off day, and fortunately for us (and for you) we were able to catch it on video as it happened to be during one of the rare testing sessions we actually record. We’ve edited the videos and they are now online as a series of ‘Lets Plays’ for your enjoyment – and if you are half as cruel as we are – you’ll enjoy them too…
First up we have level one – which is when we began to realise things weren’t going so well. It had been a couple of months since Matt played these early levels – and ignored all the new hints and tips we’ve put in for less experienced players – and zoomed straight past the newer ‘bigger balls’ power up we’ve introduced since he last played without stopping:
Next was level 2 – a level he must have missed before somehow – again, deciding that the hints and tips weren’t for him – he wasn’t able to score highly on the timings leaderboard. He tells us that he’s just getting warmed up and to ‘just wait’.
We skip level 3 as it’s one he’s very familiar with, and go on to level 4 – a similar level to 2 – but with the added confusion of the doors you go through closing behind you. This is where it all went wrong for our intrepid tester… and hilarity ensues – just check it out…:
We aren’t sure how he missed the big glowy angry looking red things in level 5 either… but he did. The first few attempts at this level result in failure – and just when we thought he’d made it across… this happened:
Level 6 turned out to be one of his favourites – although signs of insanity are starting to show as he adds his own sound effects in game:
And finally level 7 was where we ended – mostly due to his sheer determination not to look at any of the hints and tips – and avoid the power ups wherever possible…!
We also wanted to publish the following special we had recorded where Matt meets his own character for the first time and interacts in the fully voiced and animated segment – with himself:
We hope you enjoy watching these as much as we did making them – we have a free public demo of People Cu3ed coming out this Friday the 7th September we’d like to encourage everyone to download from Steam and give a go. Some of the levels featured in the video are in the demo – and some aren’t – but all will be present in the games full release on 2nd November later this year.
The last thing we should add is that we haven’t nailed down the difficulty curve just yet – so where you see ‘level 4’ for example now – it may be ‘level 10’ by the time full release comes. We may also move some of the puzzles around and throw in some other ‘treats’ to make sure the gameplay is fresh before release too – so don’t worry too much about spoilers in these videos!