Penta² (pronounced Penta-Squared) is a casual-oriented puzzle game where the player must create matches and chains in order to achieve high scores. You do this by changing the properties of boxes in the game.
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In the last developer diary I covered the introduction of Penta², this time around I'll be covering the drastic new art direction and gameplay!
So, why did I decide to change everything? Well, the art style before, while appealing, still lacked some finesse. Therefore I decided to go back and redo every art asset. This was the result; I like it and I hope most [or all] of you like it too!
As for the gameplay, the answer is quite simple: I wanted the game to feel unique. Before it just felt like a cheap knockoff, and that wasn't the intention. So I sat down one evening and brainstormed everything I could do to spice up the gameplay, and this is is what I opted to do. Boy did it affect the game positively! It's now slower-paced, but there's a lot of strategical elements to it that I'm a fan of. You can't just mindlessly spam blocks like you could before.
Anyhow, I hope you all enjoyed this brief update.
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