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Paxitium is a work-in-progress survival game set in the early 1900s. Facing obstacles ranging from natural needs such as hunger and thirst to dangerous wildlife and unfriendly human NPCs, the player must choose a role and survive in the wilderness. Eventually through venturing multiple neighboring islands, the player is able to discover numerous clues related to the background of the world they are in. Basic gameplay will include construction of structures for protection from enemies, looting items from abandoned towns, and more. Cooperation between players is highly encouraged, and the servers will offer extensive customization to settings such as PvP/PvE, day cycle length, difficulty of AI, and much more, to create a fresh experience for players.

Report RSS Paxitium Update Video #2 Released!

Hello everyone! We have uploaded our second update video! We have added a construction system, world root to circumvent around floating point issues, and better visuals and effects. We are also transitioning to a more realistic art style, rather than the current simplistic look.

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Hello everyone! We have uploaded our second update video! We have added a construction system, world root to circumvent around floating point issues, and better visuals and effects. We are also transitioning to a more realistic art style, rather than the current simplistic look.

We also apologize for that lack of posts, as we are currently getting caught up with schoolwork, and pushing forth towards the finalizing features for the update. We additionally had to rewrite most of the networking code, as we are converting the infrastructure to an authoritative-based model.

Anyway, here is the second update video:

Additionally, our artist is working on revamping the graphics of the game to give it a more realistic feel.

We will resume creating dev-logs on a more timely manner. Thank you for taking your time on reading this post and we hope you enjoyed the update video!

Kevin - Lead Programmer of Luton Studios

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