• Register

Patterns is your very own 3D universe, complete with physics and gravity. Explore new worlds and make them your own. Invite friends with the new multi-player option, and put your imagination and ingenuity to the test as you create simple or complex structures from elemental substances. Whether you're building bridges to traverse chasms, towers to reach the clouds, accessing floating structures, or something completely out of your imagination, Patterns is your universe to shape. The future of Patterns is still unfolding, and the development team is dedicated to updating and improving it with new features, new content, and a commitment to build out a unique adventure mode. The experience has come a long way already, and the momentum to take Patterns to the next level is palpable and growing. This game is still young so get in now and be amazed at the progress and cool things to come! Be part of it early to enjoy even more rewards down the line.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Patterns 0.06 Update Notes

News

Welcome to our first update of 2014. We’re happy to announce some new features such as a locked camera view, new flat worlds to build on and more power added to the Substance Editor!

2014 is going to be a busy year for us. More modding capabilities and scripting are on our roadmap. Keep sharing your creations with us on the Cosmos and check in regularly for new and updates!

You can read the full list of updates below.

Substance pack editor
-- New graphic properties can be modded to change the look of substances in game:

  • Specular- Basically the shininess of the texture. This uses a grayscale only palette with white being the most shiny. Color images are converted to grayscale.
  • Occlusion- Used to map darker and lighter pixels resulting in a texture with an illusion of relief. Brick and bonestone are good examples of this technique. This can be used to create hot spots and shadows on substances. This also uses a grayscale palette and color images will be converted.
  • Illumination- Enables the glow and light emission effect for materials. Lava and moonstone are good examples of this technique.. White to black is the range with white being the most illuminating. Default color is black.
  • Metal- Affects the metallic quality of a substance. The default is black with white being the most metallic.

-- HD setting option doubles the texture resolution when working in the substance pack editor. Note: This is performance intensive while in the editor. -- It is now possible to be able to define the exact number of substances you want to include in your substance pack. So if you ever wanted to just have 5 substances, you can!

Save data reorganization
-- Worlds are now saved into their own directory with world data and the lua config file.

  • As those worlds get loaded in game a new folder for that world and its save files will be created in "\\user\LindenLab\Patterns\WorldData". All subsequent saves will be saved to their own subdirectory under "WorldData"

.-- When saving we now create a screenshot of the game in view at the point of saving. This file will be placed in the world’s directory.

New Features

  • Genesis Plane Square: Elegant, simple, and square.
  • Genesis Plane Strip: Perfect for your flat world and elongated projects.
  • Added lock camera option to the Scene Settings. You can use this to control the use of the camera and player experience in worlds shared on the Cosmos.

Bug fixing and house cleaning

  • Removed Hypatia V due to performance issues.
  • Fixed "collection challenge" bug where the challenge mode persisted across multiple worlds.
  • Fixed the saved game time stamp bug.
  • Fixed Multiplayer bug that prevented clients from placing saved patterns in hosted worlds.
  • Fixed the Patterns inventory not being synced in network multiplayer.
  • Hitting the repeat build key (the "C" key by default) to repeat the shape placement should now work as intended.
  • Removed username from default save file name.
  • Fixed not being able to “Like” more than one Cosmos world during a game session.

Release Notes for Patterns Release 0.05 Update 1

Release Notes for Patterns Release 0.05 Update 1

News

One last update before the holidays! Bug fixes and more world options.

Release Notes for Patterns Release 0.05

Release Notes for Patterns Release 0.05

News

This update adds in the anticipated Substance Editor!

State of the Game - Updates on the Way!

State of the Game - Updates on the Way!

News 1 comment

The latest news from the Patterns dev team on what's coming next for Patterns.

Release Notes for Update .04a version 67263

Release Notes for Update .04a version 67263

News

It’s been awhile since our last update, but we’ve been busy fixing bugs and adding new features to Patterns.

Post comment Comments  (0 - 10 of 19)
Fluffeh
Fluffeh - - 175 comments

I'm glad the developers at linden labs aren't so busy managing second life that they slowly update this very affordable and tiny environmental game while showing off how they COULD make it too big and too amazing ^.^

Don't take my post as it sounds :)

Reply Good karma Bad karma+1 vote
RetroMonkey
RetroMonkey - - 3 comments

Awesome Looking Platformer,cant wait to get my hands on it!

Reply Good karma Bad karma+1 vote
Rlear
Rlear - - 38 comments

Os gráficos são muito bonitos. Eu gostaria de comprá-lo mas antes seria muito bom ter uma versão para testes.

Reply Good karma Bad karma+3 votes
Caine123
Caine123 - - 19 comments

is there any dev support here? hate when there is none = no buy.

Reply Good karma Bad karma-1 votes
Leanansidhe
Leanansidhe - - 2 comments

We're here and listening! You can also post bugs and chat about the game in general in our official forums here: Patternsguru.com

Reply Good karma Bad karma+7 votes
theYguy
theYguy - - 6 comments

There's some support at the official site, although not directly by the devs but by a third party that's paid for doing the forums management. They do seem to work on the bugs you report, although they won't contact you directly. I have to agree that is a bit uncomforting.

Reply Good karma Bad karma+3 votes
Caine123
Caine123 - - 19 comments

so the devs are too cool to reply i guess, sorry this is unacceptable! acting like EA .

Reply Good karma Bad karma0 votes
theYguy
theYguy - - 6 comments

I don't know their reasons not to reply directly, so I try not to judge them. Game looks promising so it's a shame, cause I think it makes the game less attractive. I think being in touch with the community is particulary important in public alpha or beta, even if yyou only do it from time to time.

Reply Good karma Bad karma+3 votes
Caine123
Caine123 - - 19 comments

it's even more important to show present and appreciation to people/fans/customers and not just be silent. hate this manner and wont support!
there are enough great devs out there who appreciate it!

Reply Good karma Bad karma0 votes
hasaosan
hasaosan - - 74 comments

simply put NO DEMO NO BUY... im fairly tired of all these sandbox games coming out because i keep wasting my money on them only to find they arnt worth even half of what i paid

example.. Edge of Space and VOX both games looked decent but both where utter crap clones that where not worth even half of what they wanted.

so MAKE A DEMO or ill wait till i can pirate the game because simply put im not throwin money at my screen till i know if it was worth it or not

Reply Good karma Bad karma+5 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X