• Register

Patron builds upon the foundations laid out by the staples of the survival city builder genre and enhances the experience with a large research tree and by introducing intricate social dynamics into the game and the genre in general. Happiness, the standard simple feature of all such games, in the case of Patron is a complete gameplay system in its own right.

Patron starts off similarly to other games in the genre, but then veers off exploring social intricacies and what it means to truly run a society and not just a city filled with automatons.

Each individual citizen in the town has his needs, desires and issues troubling him or making him happy. Some citizens are more concerned with immigration, while others are more aggravated by tax-related issues. If the citizen’s view on the subject is in line with what the town government (YOU, the player) is doing, he’ll be happy. Works the other way around as well.

CONSTRUCT AND UPGRADE

To make the best of the opportunities in this new land, you will need to construct residential houses, farms, production plants, manufacturing buildings and dozens of other buildings needed to harvest the riches of the land.

BALANCE SENSITIVE SOCIAL ISSUES

Every decision you make as Patron will be met with different reactions from different social groups. You'll need real political talent to balance sensitive matters as religion, immigration, loyalty, poverty... Whatever you choose to do can lead to unforeseen consequences years later.

ADAPT TO WEATHER AND SEASONS

Managing your tasks and citizens in a timely and efficient manner allows you to prepare and adapt to external variables like harsh weather or different seasons.

RESEARCH AND DEVELOP FOR THE FUTURE

The world is changing and you must make sure you're advancing at the proper pace. Only by constant advancing and research will your society be able to stand the test of time.

TRAGEDY ALWAYS LURKS

No matter what you do, unexpected tragedies can always strike your people. They will look to you for protection and help.

ENJOY THE GOOD SIDE OF LIFE

People also need external signs of their success. Build and arrange numerous beautification elements of your city, and make sure everyone is rewarded for their hard work.

KEY FEATURES

  • A survival city builder with a unique social dynamics system
  • Gather and produce resources
  • Establish sustainable production chains
  • Build your fledgling village into a prosperous city as you construct and upgrade buildings
  • Manage your people and steer your citizens towards needed professions
  • Balance social issues: Class strife, Immigration, Religion, Health, Safety, Loyalty...
  • Plan growth through an extensive Research Tree and unlock technology, policies and upgrades
  • Plan production and overseas trade to support your economy through difficult times
  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Greetings Patrons!

DLC MareNostrum Patron DisplaySh

It is the 28th of September and as we said the last time, we've prepared a nice little surprise.

It's called Mare Nostrum and, not counting the Supporter Pack, is the first piece of DLC for Patron!

MareNostrum 01MareNostrum 02

Mare Nostrum DLC

Settle the islands of the "Mare Nostrum" in the brand new DLC for Patron! New maps, buildings, resources, and production chains are waiting for you to include them in your successful colony on the Mediterranean.

MareNostrum 06

DLC INCLUDES:

  • 2 new maps
  • new biome (Mediterranean)
  • 6 new production buildings: Marble quarry, Cheese store, Saltworks, Smokehouse, Jam factory, Sugar mill, Irrigation well
  • build the Theatre to entertain and educate your citizens
  • 5 new professions
  • 9 new resources: Sugarcane, Sugar, Olives, Marble, Cheese, Prosciutto, Jam, Rum, Salt
  • new domestic animals, field crops and orchard trees
  • existing resources connected in more production chains

MareNostrum 04MareNostrum 05

But that's not all! We've prepared a nice update for the base game as well! There's actually more things we've done, but they're required more testing so we'll be releasing a few more smaller updates over the next couple of days. Without further ado, here's the changelog:

Additions

  • A brand new production building, the Charcoal burner, as requested numerous times, has finally landed. It's early in the research chain so you can reap the benefits early on.
  • If you're using Discord while you're playing Patron, you'll now notice it'll ping that you're playing Patron. Depending on your privacy settings of course.
  • Lists on the Stock and the Trade panels can now be sorted by name, quantity or price, as requested :)
  • A Tornado can now appear in your city and do some real nasty damage.
  • Pests can now come to haunt your fields, orchards and ranches.
  • A pack of wild animals can now swoop on your fields and gobble up your harvest (in the form of an event).
  • Added a new Locust swarm event in which, you guessed it, a swarm of locusts can swoop down on your fields and clean them up.
  • Added a new Massive bees event. ... Yep... biiiig bees can harass your orchards and apiaries.

Fixes

  • Fixed a glitch that would manifest on the info panels of the Shrine and the Well. A little black square would appear for no real reason.
  • In some cases, fields and orchards would display faulty fertility, but only in some map areas.
  • Fixed faulty placement display when building orchards.
  • Fixed a bull animation related bug that could sometimes get broken.
  • Set trade deals now persist through upgrading the dock into the harbor.
  • You can no longer construct a building outside of the map... on the water... and your workers would actually go there and build it... -_-
  • Fixed faulty placement display for the Docks and the Fisherman's hut.

Tweaks

  • We've alleviated some restrictions to prevent that nagging issue of trees getting unmarked for cutting down.
  • If for any reason a child is left living alone in a house, the child will get adopted by another family. No more underage houseowners.
  • Changed the calculation on how much cash is requested in the The Church needs money event
  • All dropdown lists now have a classic (standard) scrollbar to make it more visible.
  • Trade deal list is expanded to show 6 resources.
  • New adults will no longer get married while they're staying at their parents' house.

As always, govern on!


Patron now with modding support

Patron now with modding support

News 1 comment

Update 7 for Patron brings modding support and Steam Workshop integration!

Patron is now released

Patron is now released

News

After long development and constructive help from community, Patron reached 1.0 version.

Patron Playtest weekend incoming

Patron Playtest weekend incoming

News

Patron – one of the most anticipated city builders launches limited Playtest access on July 17th.

Patron gets a release date

Patron gets a release date

News

Short recap of the Steam Next Fest and release plans for Patron on August 3rd!

Add file RSS Files
DirtRoad D

DirtRoad D

Texture 1 comment

a darker version of the dirt road as some folks have said the default one is to light extract the file and over right the original

Dark Transparent UI

Dark Transparent UI

HUD

This mod changes all of the UI in the city builder Patron to be darker and, more importantly, semi-transparent.

Always Sunny

Always Sunny

Effects GFX

A simple mod for city builder Patron that changes all in-game weather to sunny.

National Flags

National Flags

Decal

A bunch of national flags to be used as banners in the city builder Patron.

Post comment Comments
SniperCharlie
SniperCharlie - - 321 comments

Looks interesting.Tracking^^

Reply Good karma Bad karma+2 votes
MNemec Creator
MNemec - - 1 comments

Thank you very much. We appreciate it :)

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X