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Path of Kami follows the spirit of recently-deceased Japanese wolf Kazeyo as he navigates the trials of the Mortal and Spirit World in the form of puzzles. Path of Kami contains elements of both traditional Japanese folktales (Momotaro, Issun-Boushi), as well as a more personal journey for the main character. This is a demo for Path of Kami and has the following features: - Exploration: Explore beautiful landscapes by lighting lanterns & finding collectibles - Puzzles: Light lanterns with your spirit fire to transverse to new areas or get collectibles - Enjoy a hand-painted watercolor-esque world - Beautiful music that will give you the FEELS <3

Post feature RSS Story Behind Path of Kami

Let's talk about the evolution of the story of Path of Kami

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Sitting near sakura tree

Hi, Els here! Today I wanted to talk about some of the deeper lore and story of Path of Kami, and the inspiration behind it. At Captilight, our guiding principle is “making games that give you the FEELS”, so story is a massive part of that!

Kazeyo and Wisp Cemetary GIF CUT

The story has gone through a few iterations throughout development. By the time I came on as a narrative designer, it had already gone from a story about a pack of wolves, to a more personal story between the main character Kazeyo and a single other character, the Wisp. Aside from letting us focus more on the gameplay and mechanics, I think focusing on a single relationship allows for a deeper and more intimate story.

Without going too deep into spoiler territory, the original plan for the story was very Greek-tragedy in its inspiration. I’m a bit of a nerd for different storytelling methods, so while that version was good, I wondered if it was possible to do a more Japanese-style story to match the visual theme of the game. Luckily, Kazuma Hashimoto was willing to sit down with me and chat about what differentiates traditional Japanese folktales and family relationships from Western ones, and the result is what we have now — the story of Kazeyo journeying to become a god, being supported by the spirits of his ancestors.

Collectibles

The next question became, “how do we tell that story?” Some of it is relayed through conversations with Wisp, but equally, we wanted to convey the story through the world itself. By paying close attention to the environments you explore, you might be able to piece together some of the larger elements of the story. There’s also the collectibles, like the teapot or the magatama beads, which hint at what may have taken place before Kazeyo’s arrival. What were the events that lead to Kazeyo’s death? Why has he been put on the path to godhood? Such answers will be hard to come by, but a keen eye may be able to piece them together.

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