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Particle Shield is a vibrant fast action tower defense game that takes you to the next level of thought provoking atomic destruction. At your disposal are current and future technologies providing you the ability to unleash the wrath of an accelerated railgun, electromagnetic pulses, prism laser technology, quantum computing and the option to tear the fabric of time and space by generating a black hole! Players must combat waves of inbound radioactive particles while managing a finite pool of resources across 37 engaging stages. Speed is necessary as particles adapt to the player’s decisions and are constantly seeking new paths to their objective. Flexible strategies allow players to overcome obstacles, which enhance the particles, and can create an uncontrollable chain reaction. Rise to the challenge and conquer the elements of Particle Shield.

Post news Report RSS Development Update - 13 (4 October 2015)

We are less than a month away from the release of Particle Shield. It has been three weeks since the last update and there has been a tremendous amount of work accomplished!

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It has been a three weeks since the last update and there has been a tremendous amount of work accomplished! I intended to post an update last weekend for the progress made but opted to keep pushing forward with development and testing. As a result there are plenty of updates this week for Particle Shield, but most notably was the kickoff for closed testing!

Custom Levels - Designed by the Kickstarter community who supported Particle Shield

Custom Level 3 Custom Level 2 Custom Level 1

Credits - Credits for Particle Shield!

Credits 1 Credits 2

Credits 3 Credits 4

UPDATES (4 October 2015)

  • Game Modifications
    • Bugs
      • Fixed broken User Interface (UI) elements on the Germanium level.
      • Fixed distorted load screens that were not scaling properly with device resolution.
      • Fixed a unique bug that was preventing level completion for mobile builds.
      • Fixed a bug where the tutorial screens would take the player to the wrong level.
      • Fixed an issue where the scroll bar would not function properly on UI menus.
      • Fixed a critical bug which caused the game to crash when the player trapped enemies.
    • Created the custom levels for Kickstarter backers (Antimony, Xenon, Tellurium).
    • Finalized credits menu with special thanks to Kickstarter backers (reward)
      • Added scroll menu to credits
    • Capped player funding at $5,000.
    • Increased Railgun damage by 20% for balancing.
    • Reduced the difficulty for the first two levels based on player feedback.
  • Mobile Development
    • Finalized Apple Development terms
    • Adjusted all UI text to be clear on high resolution mobile devices for the following:
      • Main menu
      • Credits
      • Achievements
    • Modified background image for main menu to scale better across a variety of resolutions.
  • Closed Beta Testing
    • Started initial round of closed testing for players.
    • Non-Disclosure Agreements (NDA) generated and in place for testers.
  • Marketing
    • Increased activity and responses within Unity Development threads for Particle Shield.
    • Updated Youtube profile for Iced Vision in anticipation for launch.
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