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Parcel is an atmospheric block-pushing puzzle game where your goal is to solve interlocking laser puzzles by using the unique abilities of different characters. Switch between members of your team of postpeople and make your way through mind benders in a charming, ridiculous cyberpunk future!

Post news Report RSS Devblog #9: Should I get you guys coffee or..?

This week, the development blog contains a fresh face from Forssa! While the rest of the development team is busy in secrecy, meet Matias, our trainee!

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Matias Bergström, our trainee, talks about his experiences working on Parcel and how he wound up making games being over 500 kilometers away from home!

Matias wrote: Hi. My name’s Matias Bergström, and I’m currently doing some on-the-job learning at Polar Bunny. I don’t really have a specified role or task that I’m here to do, but I’ve been assigned QA for now. Basically I get to play (destroy) Parcel all day and then tell the programmers to fix the bugs that I find. As a token of gratitude for finding so much work for them, they assigned me to write this week’s blog post.


Read the rest of this wondrous journey over at the devblog:
Polarbunny.net

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