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Parasite takes place right in the middle of the trilogy storyline. After being a victim of the horrendous experiments being run in a secret place, the protagonist manages to escape, but crashes in a space station where strange events have taken place. She must fight her way to survival and try to find a way out of that place, either by herself or with the help of the survivors of the UDM Barracuda.
Parasite is not aiming for "photorealism" since we don't want the game to look like (almost) every other UE3-powered game out there. Let us know the one...
more on the visual style
A brief discussion on how we design the levels in Parasite.
level design, or rather maze design?
"Games are not finished, they escape." This post is an extremely brief discussion about how the design of the game evolves over time. More will be discussed...
keeping the design moving forward
Testing UDK's post-processing, trying to change the look of the game a little. It's more about experimenting with the look since it's better to actually...
illustratus for the rest of us
A small discussion about locomotion considerations when you choose to have a third person style game.
about character locomotion
Learn more about the Parasite's main character, inspirations when creating her, and a little bit about her background.
building a character
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