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A fully dynamic haunting-simulator. Experience the horrors of a haunting that's never the same twice. SEE THE SYSTEM REQUIREMENTS BEFORE PURCHASING. Test out the beta to make sure the game will work on your computer. Features: Free Content Updates: New scenarios, locations, characters, gameplay mechanics, and more! Sleep System: Switch to static cameras to watch the house as you sleep. Creepy Sound Design: Headphone users rejoice! Controller Support: Xbox 360 controller and Mouse & Keyboard support. Dynamic Hauntings: No haunting is ever the same thanks to the complex action-reaction and randomization system I made. First-Person Camera: Much like Paranormal Activity or Blair Witch Project, the view is that of the camera. Intricate Ghost Story: Uncover the mystery through journal entries. Graphics: Unreal Engine 3 makes Paranormal look amazing, implementing many of the latest graphical advances. Push your computer (and sanity) to the limits!

Post news Report RSS Progress - 5/23/2012

An incredible amount of progress has been made in the game since the last update. I've fixed almost every issue with the controls, replaced the default UDK HUD, added more scares, added a (currently) useless dynamic weather system, made sleeping more interesting, and I'm adding new rooms. Right now I'll reveal one of them: The Attic.

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An incredible amount of progress has been made in the game since the last update. I've fixed almost every issue with the controls, replaced the default UDK HUD, added more scares, added a (currently) useless dynamic weather system, made sleeping more interesting, and I'm adding new rooms. Right now I'll reveal one of them: The Attic.
Changelog So Far:
Removed jumping.
Fixed most of the control issues.
Replaced what was left of the UDK default HUD.
Added in new menus.
More story content (backstory).
Modified most of the hauntings.
Added Trophy UI popups.
Made sleeping more interesting (you'll see what I mean).
Fixed Hell On Earth trophy.
Added a useless weather system (adds atmosphere, rain can be visible from the kitchen window sometimes).
Improved the camera shader.
Started working on a new room: The Attic.
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My goal is to release the game by Halloween 2012 (October 31, 2012). If it gets finished before then, I'll have to release it earlier. When the game gets finished depends heavily on your feedback from playing the betas, so please comment on them! Thanks!

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