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Paranoia 2: Savior (2019 update 1.51beta) is survival horror styled first person shooter taking place in a secret underground laboratory facility «KROT» somewhere in Siberia. Events of the game will get you involved with an outcome of classified research and development (which can induce fear in some players but can also spark others' urge to dig deeper and find out what's fake and what's real) that have been undergoing in that research complex until a certain accident occurred here over 20 years ago making a bloody trail into present day.

Description

This is the actual beta or pre alpha version of paranoia 2, it has alot of different maps compared to the latest and new models as well as old models, so here it is. enjoy :D // Comes with 2014 source code too

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Paranoia 2 Pre Alpha 2014
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Guest
Guest

Can I play xash3d on my mobile phone

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Bost0n-KR33m Author
Bost0n-KR33m

Actually you can try this forum page for this - Reddit.com

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Akumajou_The_3rd
Akumajou_The_3rd

Yes it works

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Tadas_LTu
Tadas_LTu

Yup i Played This Version This un-official Game This Thing Has Lot Of Bugs Missing Textures objects?

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DanTarzan
DanTarzan

Is this the continuation of the first game?

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Bost0n-KR33m Author
Bost0n-KR33m

yes

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ZZ_Manu_ZZ
ZZ_Manu_ZZ

I am so happy you guys are still working on this! Love from Argentina! Slava Rossiya! ❤

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Guest
Guest

I started the game and then my screen was too bright and dim even i quited the game. How do i fix this issue?

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Qwertyus
Qwertyus

Start the game again, then quit it normally. Desktop brightness will be fixed.

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Qwertyus
Qwertyus

I checked this version, and it has serious problems with lighting. Dynamic lighting does not work as intended (it's almost broken or disabled somehow). This makes the game nearly unplayable (and look like ugly $h*t). I'm not sure where is the problem, probably game dlls and engine dll are not relevant to each other, or maybe game dlls have been compiled improperly (or some king of debug build is used). Or maybe some unknown settings have to be tweaked. The only working thing I found, is gl_brightness parameter. You can set it from 0.5 to 1 (instead of 0 by default) to make things brighter. But it's still not a correct lighting, and normal maps on objects look bad, so everything around too.

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